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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CameraOffset : MonoBehaviour | |
{ | |
public float moveSpeed = 2; | |
private GameObject playerObj; | |
private Vector3 offset; | |
void Awake() | |
{ | |
playerObj = GameObject.FindGameObjectWithTag("Player"); | |
} | |
// Use this for initialization | |
void Start() | |
{ | |
offset = this.transform.position - playerObj.transform.position; | |
} | |
// Update is called once per frame | |
void FixedUpdate() | |
{ | |
var nowPosition = this.transform.position; | |
var targetPosition = playerObj.transform.position + offset; | |
var newPos = Vector3.Lerp(nowPosition, targetPosition, moveSpeed * Time.deltaTime); | |
this.transform.position = newPos; | |
} | |
} |
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