This is an English description of the .PMX file format used in Miku Miku Dance (MMD).
PMX is the successor to the .PMD format (Polygon Model Data).
This is work-in-progress! Please leave feedback in the comments.
| 'This function is intended to make it a little easier to add images to emails when sending them | |
| ' through CDOSYS (CDO.Message). If all the following are true, this may help: | |
| ' - You want to send an HTML email, with one or more images in the email body | |
| ' - You want the images to be in the email itself, so that they display without any security or privacy warnings | |
| ' - You don't want the images to show up explicitly as "Attachments" in email clients like Microsoft Outlook | |
| ' - You don't want to use the images to "track" who has read your emails (that requirement would be incompatible with the rest) | |
| ' - You are using VBScript (ASP, WSH) or Office Visual Basic for Applications (VBA), or Visual Basic 6 (VB6) | |
| ' | |
| ' This code is loosely based on a collection of prior resources/examples online: | |
| ' - VBS/VBA versions using "AddRelatedBodyPart": |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| [RequireComponent(typeof(Rigidbody))] | |
| public class PlayerMove : MonoBehaviour { | |
| private Rigidbody rb; | |
| public float speed = 20; | |
| public float QBPower = 120; |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class CameraOffset : MonoBehaviour | |
| { | |
| public float moveSpeed = 2; | |
| private GameObject playerObj; | |
| private Vector3 offset; |
本次测试包含对AssetDatabase.GetDependencies和EditorUtility.CollectDependencies这两个获取资源的依赖资源的 API 的测试,以及对于meta残留对打AssetBundle的影响。
输入资源路径,例如Assets/Material/demo.mat,以路径形式返回该资源依赖的资源列表,例如Assets/Texture/demo.jpg。
这个 API 返回的结果是“错误”的,也就是带残留的。比如某个材质,原本的shader引用了4个纹理,然后切换其shader为新的shader使之只引用一个纹理,这时AssetDatabase.GetDependencies返回的结果还是4个纹理。
| /* BitSet.cs -- A vector of bits. | |
| Copyright (C) 1998, 1999, 2000, 2001, 2004, 2005 Free Software Foundation, Inc. | |
| This file is part of GNU Classpath. | |
| GNU Classpath is free software; you can redistribute it and/or modify | |
| it under the terms of the GNU General Public License as published by | |
| the Free Software Foundation; either version 2, or (at your option) | |
| any later version. | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| [System.Serializable] | |
| public class Matrix2x2 { | |
| public float m00, m01, m10, m11; |
| using System; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using System.Reflection; | |
| using UnityEditor; | |
| using UnityEngine; | |
| namespace MultiScreenshotCaptureNamespace | |
| { | |
| internal static class ReflectionExtensions |