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Rendering cube with THREE.js
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<!DOCTYPE html> | |
<head> | |
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |
<meta http-equiv="X-UA-Compatible" content="IE=EDGE"> | |
<title>THREE.js</title> | |
</head> | |
<body> | |
<div id="three"></div> | |
<script type="text/javascript" src="./libs/three.min.js"></script> | |
<script type="text/javascript" src="./script.js"></script> | |
</body> | |
</html> |
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var container = document.getElementById('three'); | |
var scene = new THREE.Scene(); | |
scene.background = new THREE.Color(0xFFFFFF); | |
var camera = new THREE.PerspectiveCamera( | |
45, window.innerWidth / window.innerHeight , 0.1, 1000 | |
); | |
camera.position.x = -30; | |
camera.position.y = 40; | |
camera.position.z = 30; | |
camera.lookAt(scene.position); | |
var renderer = new THREE.WebGLRenderer(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
var cubeGeometry = new THREE.CubeGeometry(4, 4, 4); | |
var cubeMaterial = new THREE.MeshBasicMaterial({color: 0xff0000, wireframe: true}); | |
var cube = new THREE.Mesh(cubeGeometry, cubeMaterial); | |
cube.position.x = 0; | |
cube.position.y = 0; | |
cube.position.z = 0; | |
scene.add(cube); | |
container.appendChild(renderer.domElement); | |
renderer.render(scene, camera); |
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