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d3 Game of Life / cellular automaton
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta http-equiv="content-type" content="text/html; charset=UTF-8"> | |
<title></title> | |
<script type='text/javascript' src="http://mbostock.github.com/d3/d3.js"></script> | |
<style type='text/css'> | |
.cell{ | |
stroke: none; | |
} | |
</style> | |
</head> | |
<body> | |
<div id="grid"></div> | |
<script type="text/javascript"> | |
var ruleString = '3/1234' | |
var gridSize = 400, | |
gridCellNum = 50, | |
cellSize = ~~(gridSize / gridCellNum); | |
var data = d3.range(gridCellNum).map(function(d, i){return d3.range(gridCellNum).map(function(d, i, a){ | |
return ~~(Math.random()*2); | |
});}); | |
var count = 0; | |
var timer = setInterval(refreshGrid,30); | |
function refreshGrid(){ | |
var dataTmp = []; | |
data.forEach(function(pD, pI){ | |
dataTmp[pI] = []; | |
return pD.forEach(function(d, i){ | |
var birth = ruleString.split('/')[0].split('').map(function(d, i){return ~~d;}); | |
var survival = ruleString.split('/')[1].split('').map(function(d, i){return ~~d;}); | |
var neighbours = countNeighbors(i, pI); | |
var alive = !!d; | |
dataTmp[pI][i] = d; | |
if(alive) dataTmp[pI][i] = ~~(survival.indexOf(neighbours) != -1); | |
else dataTmp[pI][i] = ~~(birth.indexOf(neighbours) != -1); | |
});}); | |
data = dataTmp; | |
var rows = root.selectAll('g.row') | |
.data(data); | |
var cells = rows.selectAll('rect.cell') | |
.data(function(d, i){return d;}); | |
cells.style({fill: function(d, i, pI){ | |
return (!!d)? 'black': 'white'; | |
}}); | |
count++; | |
if(count >= 100)clearInterval(timer); | |
} | |
function countNeighbors(col, row){ | |
var cellValue = data[row][col]; | |
var n = (row-1 >= 0)? row-1: gridCellNum-1; | |
var s = (row+1 <= (gridCellNum-1))? row+1: 0; | |
var w = (col-1 >= 0)? col-1: gridCellNum-1; | |
var e = (col+1 <= (gridCellNum-1))? col+1: 0; | |
var livingNeighbours = data[col][w] | |
+ data[n][w] | |
+ data[s][w] | |
+ data[col][e] | |
+ data[n][e] | |
+ data[s][e] | |
+ data[s][row] | |
+ data[n][row]; | |
return livingNeighbours; | |
} | |
var root = d3.select('#grid').append('svg') | |
.attr({width: gridSize, height: gridSize}) | |
.classed('root', true); | |
var rows = root.selectAll('g.row') | |
.data(data); | |
rows.enter().append('g') | |
.classed('row', true) | |
.attr({transform: function(d, i){return 'translate(0,' + cellSize * i + ')';}}); | |
var cells = rows.selectAll('rect.cell') | |
.data(function(d, i){return d;}); | |
cells.enter().append('rect') | |
.classed('cell', true) | |
.attr({width: cellSize, height: cellSize, x: function(d, i){return cellSize*i;}}); | |
cells.style({fill: function(d, i){return (!!d)? 'black': 'white';}}); | |
</script> | |
</body> | |
</html> |
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