Created
February 18, 2016 12:57
-
-
Save tgjones/880648320963346ce21f to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class TorqGame : Tuki.Game | |
{ | |
protected override void ConfigureGraphics(GraphicsDeviceManager graphics) | |
{ | |
graphics.PreferredBackBufferWidth = 1920; | |
graphics.PreferredBackBufferHeight = 1200; | |
graphics.IsFullScreen = false; | |
} | |
protected override void LoadContent() | |
{ | |
IsFixedTimeStep = true; | |
var scene = new Scene(); | |
const string trackName = "FourOaks"; | |
const string carName = "Ford"; | |
var skyboxMaterial = Material.CreateSkyboxMaterial(Content); | |
skyboxMaterial.SetPropertyValue("Texture", Content.Load<TextureCube>($"Tracks/{trackName}/Skybox")); | |
scene.Settings.FogType = FogType.None; | |
scene.Settings.SkyboxMaterial = skyboxMaterial; | |
scene.Settings.AmbientIntensity = 0.6f; | |
scene.Settings.AmbientSource = AmbientSource.Skybox; | |
scene.Settings.AmbientColor = Color.White; | |
scene.Settings.DefaultReflectionResolution = 128; | |
var trackDefinition = Content.Load<TrackDefinition>($"Tracks/{trackName}/Track"); | |
scene.AddChild(new GameEntity(), e => | |
{ | |
e.Name = "Directional Light"; | |
e.AddComponent(new DirectionalLightComponent | |
{ | |
Color = Color.LightYellow, | |
Intensity = 5, | |
Shadows = ShadowsType.Soft, | |
ShadowDistance = 200.0f, | |
CullingMask = int.MaxValue & ~(1 << 8) | |
}); | |
e.Transform.LocalPosition = new Vector3(1, 1, 1); | |
e.Transform.LookAt(Vector3.Zero); | |
}); | |
foreach (var segment in trackDefinition.Segments) | |
{ | |
scene.AddChild(Content.Load<GameEntity>($"Tracks/{trackName}/{segment}"), e => | |
{ | |
var meshComponent = e.GetComponent<MeshComponent>(); | |
meshComponent.ReceivesShadows = true; | |
//meshComponent.CastsShadows = true; | |
var needsCollider = false; | |
var textureFileName = Path.GetFileNameWithoutExtension(meshComponent.Material.GetPropertyValueTexture2D("Texture").Tag as string); | |
if (textureFileName.EndsWith("_0")) | |
textureFileName = textureFileName.Substring(0, textureFileName.Length - 2); | |
var terrainType = trackDefinition.TerrainTypes.FirstOrDefault(x => x.Texture == textureFileName); | |
if (terrainType != null && terrainType.Type != TerrainType.Unknown) | |
needsCollider = true; | |
var objectType = trackDefinition.ObjectTypes.FirstOrDefault(x => x.Texture == textureFileName); | |
if (objectType != null && objectType.Type != ObjectType.Unknown && objectType.Type != ObjectType.Soft) | |
needsCollider = true; | |
if (needsCollider) | |
e.AddComponent<MeshColliderComponent>(c => | |
{ | |
c.Mesh = meshComponent.Mesh; | |
c.Material.KineticFriction = 0.5f; | |
}); | |
}); | |
} | |
var carDefinition = Content.Load<CarDefinition>($"Cars/{carName}/Car"); | |
var parentVehicleEntity = scene.AddChild(new GameEntity()); | |
var vehicleEntity = parentVehicleEntity.AddChild(new GameEntity(), e => | |
{ | |
e.Transform.WorldPosition = trackDefinition.StartingGridPosition + new Vector3(0, 2, 0); | |
e.Transform.Rotate(0.0f, trackDefinition.StartingGridAngle, 0.0f); | |
// Car body collider. | |
e.AddComponent<BoxColliderComponent>(c => { c.Size = new Vector3(3.0f, 2.0f, 7.1f); }); | |
var vehicleComponent = e.AddComponent<VehicleComponent>(c => | |
{ | |
c.CenterOfMass = carDefinition.CenterOfMass; | |
c.Mass = carDefinition.Mass; | |
c.ForwardSpeed = 50; | |
}); | |
e.AddComponent<MeshComponent>(c => | |
{ | |
var carBodyMeshComponent = scene.AddChild(Content.Load<GameEntity>($"Cars/{carName}/body")).GetComponent<MeshComponent>(); | |
c.Mesh = carBodyMeshComponent.Mesh; | |
c.Materials = carBodyMeshComponent.Materials; | |
c.CastsShadows = true; | |
}); | |
e.AddComponent<AudioEmitterComponent>(c => | |
{ | |
c.SoundEffect = Content.Load<SoundEffect>($"Cars/{carName}/Sounds/Engine"); | |
c.SoundEffectInstance.IsLooped = true; | |
c.PlayOnInitialize = true; | |
e.AddComponent<AdjustEngineSoundComponent>(c2 => | |
{ | |
c2.Vehicle = vehicleComponent; | |
c2.SoundEffectInstance = c.SoundEffectInstance; | |
}); | |
}); | |
}); | |
scene.AddChild(new GameEntity(), e => | |
{ | |
e.Name = "Camera"; | |
e.AddComponent<PerspectiveCameraComponent>(c => | |
{ | |
c.FarPlaneDistance = trackDefinition.ClippingDistance; | |
c.NearPlaneDistance = 0.1f; | |
c.FieldOfView = 45; | |
c.ClearType = CameraClearType.DepthAndSkybox; | |
c.BackgroundColor = Color.CornflowerBlue; | |
c.CullingMask = int.MaxValue & ~(1 << 8); | |
c.PostProcessEffects.Add(new BloomEffect { BloomThreshold = 0.5f }); | |
//c.PostProcessEffects.Add(new AntiAliasingEffect()); | |
//c.PostProcessEffects.Add(new GaussianBlurEffect()); | |
}); | |
e.Transform.WorldPosition = trackDefinition.StartingGridPosition + new Vector3(0, 1, 7); | |
e.AddComponent(new FirstPersonCameraController()); | |
//e.AddComponent<ChaseCameraController>(c => | |
//{ | |
// c.Target = vehicleEntity.Transform; | |
// c.DesiredPositionOffset = new Vector3(0, 3, 8.5f); | |
// c.LookAtOffset = new Vector3(0, 2, 0); | |
// c.HorizontalRotationStiffness = 3.0f; | |
// c.VerticalRotationStiffness = 5000; | |
// c.LinearStiffness = 5000; | |
//}); | |
//e.AddComponent<FramesPerSecondComponent>(); | |
e.AddComponent<AudioListenerComponent>(); | |
}); | |
var wheelEntity = Content.Load<GameEntity>($"Cars/{carName}/wheel"); | |
var wheelMeshComponent = wheelEntity.GetComponentsInChildren<MeshComponent>().Single(); | |
foreach (var wheelDefinition in carDefinition.Wheels) | |
{ | |
parentVehicleEntity.AddChild(new GameEntity(), e => | |
{ | |
e.AddComponent<WheelComponent>(c => | |
{ | |
c.WheelRadius = carDefinition.WheelRadius; | |
c.WheelWidth = carDefinition.WheelWidth; | |
c.SuspensionRestLength = carDefinition.MaxSpringLength; | |
c.AttachmentPoint = wheelDefinition.Position; | |
c.IsDriveWheel = wheelDefinition.Drive; | |
c.IsSteeringWheel = wheelDefinition.Steering; | |
c.SlidingKineticFriction = 3; | |
if (wheelDefinition.GraphicFlipped) | |
c.GraphicRotation = Matrix.CreateFromYawPitchRoll(MathHelper.Pi, 0, 0); | |
}); | |
e.AddComponent<MeshComponent>(c => | |
{ | |
c.Mesh = wheelMeshComponent.Mesh; | |
c.Materials = wheelMeshComponent.Materials; | |
}); | |
}); | |
} | |
scene.AddChild(Content.Load<GameEntity>("Tracks/RallyWalesStageB/rally_wales_stage_b")); | |
Engine.Scene = scene; | |
//var song = Content.Load<Song>("Music/GreenHills"); | |
//MediaPlayer.Volume = 0.3f; | |
//MediaPlayer.Play(song); | |
//MediaPlayer.IsRepeating = true; | |
base.LoadContent(); | |
} | |
private class AdjustEngineSoundComponent : ScriptComponent | |
{ | |
public VehicleComponent Vehicle { get; set; } | |
public SoundEffectInstance SoundEffectInstance { get; set; } | |
public override void Update(GameTime gameTime) | |
{ | |
SoundEffectInstance.Pitch = (Math.Abs(Vehicle.Speed) / 150.0f * 2.0f) - 1.0f; | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment