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import SwiftUI | |
struct ContentView: View { | |
@State var selected = 0 | |
@State var count: Int = 100 | |
@State var position: CGPoint = .zero | |
var body: some View { | |
VStack { | |
Picker(selection: $selected) { | |
Text("Mask").tag(0) | |
Text("ClipShape").tag(1) | |
Text("Background").tag(2) | |
Text("Background Style").tag(3) | |
} label: { | |
Text("Type") | |
}.pickerStyle(.segmented) | |
Stepper("Count: \(count)") { | |
count += 100 | |
} onDecrement: { | |
count -= 100 | |
count = max(0, count) | |
} | |
let content = Text("Hello") | |
let shadowShape = Ellipse() | |
ZStack { | |
Color.clear | |
ForEach(Array(0..<count), id: \.self) { _ in | |
switch selected { | |
case 0: | |
MaskView { | |
shadowShape | |
} content: { | |
content | |
} | |
case 1: | |
ClipView { | |
shadowShape | |
} content: { | |
content | |
} | |
case 2: | |
BackgroundView { | |
shadowShape | |
} content: { | |
content | |
} | |
case 3: | |
BackgroundView2 { | |
shadowShape | |
} content: { | |
content | |
} | |
default: | |
fatalError() | |
} | |
} | |
.offset( | |
x: position.x, | |
y: position.y | |
) | |
} | |
.task { | |
while true { | |
try? await Task.sleep(for: .milliseconds(50)) | |
self.position = CGPoint( | |
x: CGFloat.random(in: 0...150), | |
y: CGFloat.random(in: 0...150) | |
) | |
} | |
} | |
} | |
} | |
} | |
struct MaskView<Content: View, ShadowShape: Shape>: View { | |
let content: Content | |
let shadowShape: ShadowShape | |
init( | |
shadowShape: () -> ShadowShape, | |
@ViewBuilder content: () -> Content | |
) { | |
self.shadowShape = shadowShape() | |
self.content = content() | |
} | |
var body: some View { | |
content | |
.mask(shadowShape) | |
.shadow(radius: 10) | |
} | |
} | |
struct ClipView<Content: View, ShadowShape: Shape>: View { | |
let content: Content | |
let shadowShape: ShadowShape | |
init( | |
shadowShape: () -> ShadowShape, | |
@ViewBuilder content: () -> Content | |
) { | |
self.shadowShape = shadowShape() | |
self.content = content() | |
} | |
var body: some View { | |
content | |
.clipShape(shadowShape) | |
.shadow(radius: 10) | |
} | |
} | |
struct BackgroundView<Content: View, ShadowShape: Shape>: View { | |
let content: Content | |
let shadowShape: ShadowShape | |
init( | |
shadowShape: () -> ShadowShape, | |
@ViewBuilder content: () -> Content | |
) { | |
self.shadowShape = shadowShape() | |
self.content = content() | |
} | |
var body: some View { | |
content | |
.background( | |
shadowShape.shadow(radius: 10) | |
) | |
} | |
} | |
struct BackgroundView2<Content: View, ShadowShape: Shape>: View { | |
let content: Content | |
let shadowShape: ShadowShape | |
init( | |
shadowShape: () -> ShadowShape, | |
@ViewBuilder content: () -> Content | |
) { | |
self.shadowShape = shadowShape() | |
self.content = content() | |
} | |
var body: some View { | |
content | |
.background( | |
shadowShape.fill(.black.shadow(.drop(radius: 10))) | |
) | |
} | |
} | |
struct ContentView_Previews: PreviewProvider { | |
static var previews: some View { | |
ContentView() | |
} | |
} |
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