Created
February 5, 2018 16:34
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| Damage = 35 | |
| Dmgrate_Head = 1.3 | |
| Dmgrate_Chest = 1 | |
| Dmgrate_Arm = 0.8 | |
| Dmgrate_Leg = 0.8 | |
| Firerate = 950 | |
| Firetime = 100 | |
| FireAnimationtime = 333 | |
| Max_Range = 300000 | |
| ReloadTime = 2272 | |
| ReloadTime_Cancel = 2000 | |
| ChangeArms_Time = 2000 | |
| ChangeZoomin_Time = 200 | |
| MoveSpeedRate = 0.9 | |
| --SoundRange = 10000 | |
| --Magazine_Base = II_MAG_DEFAULT | |
| Magazine_Full = 30 | |
| MaxAmmo = 10000 | |
| TracerRate = 5 | |
| PenetrationPower = 0 | |
| SpreadValue = 50 | |
| SpreadRecoverySpeed = 100 | |
| SpreadValue_Zoomin = 50 | |
| SRS_Zoomin = 100 | |
| SRS_Viewrotate = 110 | |
| SRS_StanceChange = 110 | |
| SpreadValue_Viewrotate = 0.1 | |
| SpreadStand_Min = 26 | |
| SpreadStand_Max = 38 | |
| SpreadZoom_Min = 5 | |
| SpreadZoom_Max = 8 | |
| SpreadRate_Crouch = 0.84 | |
| SpreadRate_Prone = 0.7 | |
| SpreadRate_Walk = 1.39 | |
| SpreadRate_Run = 1.39 | |
| SpreadRate_Jump = 1.39 | |
| SpreadProbabilityArea_Core = 0.2 | |
| SpreadProbabilityArea_Middle = 0.6 | |
| SpreadProbabilityValue_Core = 0.5 | |
| SpreadProbabilityValue_Middle = 0.3 | |
| SpreadProbabilityValue_Max = 0.2 | |
| RecoilMax = 10 | |
| RecoilMax_Left = -10 | |
| RecoilMax_Right = 10 | |
| RecoilPower_Base = 0.375 | |
| RecoilPower_Add = 0.5 | |
| RecoilRate_Left = 0.5 | |
| RecoilInertia_Left = 0 | |
| RecoilInertia_Right = 0 | |
| RecoilValue_Left = 0.25 | |
| RecoilValue_Right = 0.25 | |
| RecoilRecoverySpeed = 3.75 | |
| RecoilZoominOffsetRate = 0.3 | |
| -- - - - - - - - - - - - - - - - - - - | |
| -- | |
| -- recoil angle »ý¼º | |
| -- | |
| recoilCount = 0 | |
| recoilLastDelta = 0 | |
| function getRecoilAngle() | |
| -- ¹Ýµ¿ °ü¼º Àû¿ë | |
| if recoilCount == 0 then | |
| -- °ü¼ºÀÌ ¾ø´Â °æ¿ì | |
| local probability = math.random() | |
| -- ¿ÞÂÊ È¸Àü È®·üÀÎÁö | |
| if probability<RecoilRate_Left then | |
| recoilLastDelta = -RecoilValue_Left | |
| recoilCount = RecoilInertia_Left | |
| else | |
| recoilLastDelta = RecoilValue_Right | |
| recoilCount = RecoilInertia_Right | |
| end | |
| else | |
| -- ¹Ýµ¿ °ü¼º Ƚ¼ö -1 | |
| -- ¹Ýµ¿ ȸÀü°ªÀº ¿¹ÀüÀÇ recoilLastDelta ¸¦ ±×´ë·Î »ç¿ë | |
| recoilCount = recoilCount - 1 | |
| end | |
| -- x Ãà recoil °è»ê | |
| local recoilX = math.random()*RecoilPower_Add + RecoilPower_Base | |
| return recoilX,recoilLastDelta | |
| end |
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