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// This example shows how to render pages that perform AJAX calls | |
// upon page load. | |
// | |
// Instead of waiting a fixed amount of time before doing the render, | |
// we are keeping track of every resource that is loaded. | |
// | |
// Once all resources are loaded, we wait a small amount of time | |
// (resourceWait) in case these resources load other resources. | |
// | |
// The page is rendered after a maximum amount of time (maxRenderTime) |
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/** | |
* fullscreenify() | |
* Stretch canvas to size of window. | |
* | |
* Zachary Johnson | |
* http://www.zachstronaut.com/ | |
* | |
* See also: https://gist.github.com/1178522 | |
*/ |
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function Track(src, spriteLength, audioLead) { | |
var track = this, | |
audio = document.createElement('audio'); | |
audio.src = src; | |
audio.autobuffer = true; | |
audio.load(); | |
audio.muted = true; // makes no difference on iOS :( | |
/* This is the magic. Since we can't preload, and loading requires a user's | |
input. So we bind a touch event to the body, and fingers crossed, the |
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/*! | |
* jQuery TextChange Plugin | |
* http://www.zurb.com/playground/jquery-text-change-custom-event | |
* | |
* Copyright 2010, ZURB | |
* Released under the MIT License | |
*/ | |
(function ($) { | |
$.event.special.textchange = { |
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