create different ssh key according the article Mac Set-Up Git
$ ssh-keygen -t rsa -C "[email protected]"
var commentSchema = new Schema({ | |
postId: { | |
type: String, | |
hashKey: true | |
}, | |
id: { | |
type: String, | |
rangeKey: true, | |
default: shortId.generate |
#if UNITY_EDITOR | |
using UnityEditor; | |
using System.IO; | |
public class GenerateEnum | |
{ | |
[MenuItem( "Tools/GenerateEnum" )] | |
public static void Go() | |
{ | |
string enumName = "MyEnum"; |
using System; | |
using System.Collections.Concurrent; | |
using System.IO; | |
using System.Threading.Tasks; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using UnityEngine; | |
/// <summary> | |
/// Uses file system watcher to track changes to specific files in the project directory. |
using TMPro; | |
using UnityEngine; | |
[RequireComponent(typeof(TextMeshProUGUI))] | |
public class BuildDisplayer : MonoBehaviour | |
{ | |
private TextMeshProUGUI Text; | |
private void Awake() | |
{ |
using System.Collections; | |
using System.Collections.Generic; | |
public class GameEvent | |
{ | |
} | |
public class Events | |
{ | |
static Events instanceInternal = null; |
create different ssh key according the article Mac Set-Up Git
$ ssh-keygen -t rsa -C "[email protected]"
<?php | |
// AWR Functions ////////////// | |
function awr_get( $action, $params = [] ){ | |
$token = env('AWR_KEY'); | |
$awr_url = env('AWR_URL'); | |
$paramsString = ""; | |
if( count($params) > 0 ){ |
function roundToHalf(value) { | |
var converted = parseFloat(value); // Make sure we have a number | |
var decimal = (converted - parseInt(converted, 10)); | |
decimal = Math.round(decimal * 10); | |
if (decimal == 5) { return (parseInt(converted, 10)+0.5); } | |
if ( (decimal < 3) || (decimal > 7) ) { | |
return Math.round(converted); | |
} else { | |
return (parseInt(converted, 10)+0.5); | |
} |
// They're a way to efficiently store and represent a collection of boolean values. --> | |
//For example, taking this flags enum: | |
enum Traits { | |
None = 0, | |
Friendly = 1 << 0, // 0001 -- the bitshift is unnecessary, but done for consistency | |
Mean = 1 << 1, // 0010 | |
Funny = 1 << 2, // 0100 | |
Boring = 1 << 3, // 1000 |
// Listen for orientation changes | |
window.addEventListener("orientationchange", function() { | |
// Announce the new orientation number | |
alert(window.orientation); | |
}, false); | |
// Listen for resize changes | |
window.addEventListener("resize", function() { | |
// Get screen size (inner/outerWidth, inner/outerHeight) | |