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Minecraft.getMinecraft().fontRenderer.drawStringWithShadow("HP: " + ( this.mc.thePlayer.getHealth( ) * 5 ) + "%", 2, 2, 0xFFFFFF); | |
Minecraft.getMinecraft().fontRenderer.drawStringWithShadow("Armor: " + ( this.mc.thePlayer.getTotalArmorValue( ) * 5 ) + "%", 2, 12, 0xFFFFFF); | |
Minecraft.getMinecraft().fontRenderer.drawStringWithShadow("Air: " + ( this.mc.thePlayer.getAir( ) / 3 ) + "%", 2, 22, 0xFFFFFF); | |
Minecraft.getMinecraft().fontRenderer.drawStringWithShadow("Level: " + this.mc.thePlayer.experienceLevel, 2, 32, 0xFFFFFF); | |
Minecraft.getMinecraft().fontRenderer.drawStringWithShadow("XP: " + ( this.mc.thePlayer.experience * 100 ), 2, 42, 0xFFFFFF); | |
Minecraft.getMinecraft().fontRenderer.drawStringWithShadow("Next level: " + ( 100 - ( this.mc.thePlayer.experience * 100 ) ), 2, 52, 0xFFFFFF); | |
Minecraft.getMinecraft().fontRenderer.drawStringWithShadow("X: " + ((int) this.mc.thePlayer.posX ), 2, 62, 0xFFFFFF); | |
Minecraft.getMinecraft().fontRender |
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Simple Jesus Tutorial. | |
Goto BlockLiquid.java | |
Search for: public AxisAlignedBB getCollisionBoundingBoxFromPool(World p_149668_1_, int p_149668_2_, int p_149668_3_, int p_149668_4_) | |
The return statement should be null | |
Replace it with an if statement and if it's not true, set it to null. |
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From Source. | |
if(isEnabled()){ | |
if(mc.thePlayer.capabilities.isCreativeMode){ | |
int size = 5; for(int x = -size; x < size + 3; x++) | |
{ | |
for(int z = -size; z < size + 3; z++) | |
{ | |
for(int y = -size; y < size + 3; y++) | |
{ |
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Copied from source. | |
Killaura: | |
if(isEnabled()){ //or other toggle | |
for(Object o: mc.theWorld.loadedEntityList){ | |
if(o instanceof EntityPlayer){ | |
EntityPlayer ep = (EntityPlayer)o; | |
if(!(ep instanceof EntityPlayerSP) && !ep.isDead && ep.canEntityBeSeen(mc.thePlayer) && mc.thePlayer.getDistanceToEntity(ep) <+ 5){ | |
mc.thePlayer.setSprinting(false); |
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Copied from source. | |
Good, Reliable code. | |
if(isEnabled()) //or other toggle | |
{ | |
Random rand = new Random(); | |
float yaw = rand.nextFloat() * 360.0F; | |
float pitch = rand.nextFloat() * 90.0F; | |
boolean invertPitch = rand.nextBoolean(); | |
boolean shouldSwing = rand.nextBoolean(); |
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Copied from source. | |
if (isEnabled()) //or other toggle | |
{ | |
if (!mc.thePlayer.onGround) | |
{ | |
if (mc.thePlayer.motionY <= -3) | |
{ | |
mc.thePlayer.motionY = -3D; | |
} |
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Copied from my old source. | |
//put this before everything | |
float speed = 1.25F; | |
//if the hack is enabled | |
mc.thePlayer.capabilities.isFlying = false; | |
mc.thePlayer.isInWeb = false; //have to change web to static, easy to do. |