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September 7, 2020 00:32
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Random Dungeon (PuzzleScript Script)
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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title Random Dungeon | |
author Tha Cuber | |
homepage thacuber.itch.io | |
run_rules_on_level_start | |
key_repeat_interval 0.5 | |
flickscreen 7x7 | |
======== | |
OBJECTS | |
======== | |
PlayerD | |
blue black lightbrown brown | |
.333. | |
.222. | |
00000 | |
.000. | |
.1.1. | |
PlayerU | |
blue black brown | |
.222. | |
.222. | |
00000 | |
.000. | |
.1.1. | |
PlayerR | |
blue black lightbrown brown | |
.333. | |
.322. | |
.000. | |
.000. | |
..1.. | |
PlayerL | |
blue black lightbrown brown | |
.333. | |
.223. | |
.000. | |
.000. | |
..1.. | |
PlayerDSword | |
blue black lightbrown brown lightgray | |
.333. | |
.2224 | |
00003 | |
.000. | |
.1.1. | |
PlayerUSword | |
blue black brown lightgray | |
.222. | |
.2223 | |
00002 | |
.000. | |
.1.1. | |
PlayerRSword | |
blue black lightbrown brown lightgray | |
.333. | |
.3224 | |
.0003 | |
.000. | |
..1.. | |
PlayerLSword | |
blue black lightbrown brown lightgray | |
.333. | |
4223. | |
3000. | |
.000. | |
..1.. | |
PlayerDKey | |
blue black lightbrown brown yellow | |
.333. | |
4222. | |
00000 | |
.000. | |
.1.1. | |
PlayerUKey | |
blue black brown yellow | |
.222. | |
.2223 | |
00000 | |
.000. | |
.1.1. | |
PlayerRKey | |
blue black lightbrown brown yellow | |
.333. | |
.322. | |
.0004 | |
.000. | |
..1.. | |
PlayerLKey | |
blue black lightbrown brown yellow | |
.333. | |
.223. | |
4000. | |
.000. | |
..1.. | |
Slime | |
lightgreen | |
..... | |
..0.. | |
.000. | |
00000 | |
..... | |
Walls | |
gray darkgray lightgray | |
11110 | |
10002 | |
10002 | |
10002 | |
02222 | |
Floor | |
gray | |
Floor2 | |
gray darkgray | |
00010 | |
01000 | |
00001 | |
10000 | |
00100 | |
RandomEnviroment | |
red | |
RandomTreasure | |
yellow | |
Sword | |
lightgray brown | |
..0.. | |
.000. | |
.000. | |
11111 | |
..1.. | |
Coin | |
yellow white | |
.001. | |
00001 | |
00001 | |
00001 | |
.001. | |
Gem | |
green lightgreen white | |
.012. | |
00012 | |
00012 | |
00012 | |
.012. | |
SlimeKilled | |
lightgreen green darkgreen | |
..0.. | |
.010. | |
01210 | |
.010. | |
..0.. | |
Door | |
brown yellow | |
.000. | |
00000 | |
00011 | |
00000 | |
00000 | |
Door_anim1 | |
brown yellow black blue lightbrown | |
.0000 | |
00444 | |
03333 | |
00333 | |
00202 | |
Door_anim2 | |
brown yellow black blue lightbrown | |
.0000 | |
00444 | |
00333 | |
00333 | |
00202 | |
Door_anim3 | |
brown yellow black blue lightbrown | |
02000 | |
00444 | |
03333 | |
00333 | |
00222 | |
Door_anim4 | |
brown yellow black blue lightbrown | |
.0000 | |
00044 | |
00133 | |
00033 | |
00022 | |
Door_anim5 | |
brown yellow black blue lightbrown | |
.0000 | |
00004 | |
00013 | |
00003 | |
00002 | |
Door_anim6 | |
brown yellow | |
.000. | |
00000 | |
00011 | |
00000 | |
00000 | |
Key | |
Yellow | |
..... | |
...00 | |
00000 | |
0..00 | |
..... | |
KeySpace | |
grey | |
======= | |
LEGEND | |
======= | |
P = PlayerD | |
. = Floor | |
F = Floor2 | |
W = Walls | |
R = RandomEnviroment | |
T = RandomTreasure | |
S = Sword | |
L = Slime | |
Y = Door | |
I = KeySpace | |
Player = PlayerD or PlayerR or PlayerU or PlayerL or PlayerDSword or PlayerUSword or PlayerRSword or PlayerLSword or PlayerDKey or PlayerUKey or PlayerRKey or PlayerLKey | |
Object = Floor or Floor2 or Walls | |
Object2 = Floor2 or Walls | |
Background = Floor | |
Treasure = Coin or Gem | |
======= | |
SOUNDS | |
======= | |
Player move 39105507 | |
sfx0 18461908 | |
sfx1 77607302 | |
sfx2 49793708 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Floor2, RandomEnviroment, RandomTreasure | |
Door_anim1, Door_anim2, Door_anim3, Door_anim4, Door_anim5, Door_anim6 | |
Sword, Coin, Gem, SlimeKilled, Door, KeySpace, Key | |
Walls, Player, Slime | |
====== | |
RULES | |
====== | |
(game needs key to win) | |
[ Object2 KeySpace ] -> restart | |
(randomness) | |
[ RandomEnviroment ] -> [ random Object ] | |
[ RandomTreasure ] -> [ random Treasure ] | |
( player movement ) | |
right [ > PlayerD ] -> [ > PlayerR ] | |
left [ > PlayerD ] -> [ > PlayerL ] | |
up [ > PlayerD ] -> [ > PlayerU ] | |
down [ > PlayerD] -> [ > PlayerD ] | |
right [ > PlayerU ] -> [ > PlayerR ] | |
left [ > PlayerU ] -> [ > PlayerL ] | |
up [ > PlayerU ] -> [ > PlayerU ] | |
down [ > PlayerU] -> [ > PlayerD ] | |
right [ > PlayerL ] -> [ > PlayerR ] | |
left [ > PlayerL ] -> [ > PlayerL ] | |
up [ > PlayerL ] -> [ > PlayerU ] | |
down [ > PlayerL] -> [ > PlayerD ] | |
right [ > PlayerR ] -> [ > PlayerR ] | |
left [ > PlayerR ] -> [ > PlayerL ] | |
up [ > PlayerR ] -> [ > PlayerU ] | |
down [ > PlayerR] -> [ > PlayerD ] | |
( player and sword) | |
[ action Player Sword ] -> [ PlayerDSword Floor ] sfx0 message Got Sword! | |
right [ > PlayerDSword ] -> [ > PlayerRSword ] | |
left [ > PlayerDSword ] -> [ > PlayerLSword ] | |
up [ > PlayerDSword ] -> [ > PlayerUSword ] | |
down [ > PlayerDSword] -> [ > PlayerDSword ] | |
right [ > PlayerUSword ] -> [ > PlayerRSword] | |
left [ > PlayerUSword ] -> [ > PlayerLSword ] | |
up [ > PlayerUSword ] -> [ > PlayerUSword ] | |
down [ > PlayerUSword] -> [ > PlayerDSword ] | |
right [ > PlayerLSword ] -> [ > PlayerRSword] | |
left [ > PlayerLSword ] -> [ > PlayerLSword ] | |
up [ > PlayerLSword ] -> [ > PlayerUSword ] | |
down [ > PlayerLSword] -> [ > PlayerDSword] | |
right [ > PlayerRSword] -> [ > PlayerRSword ] | |
left [ > PlayerRSword ] -> [ > PlayerLSword ] | |
up [ > PlayerRSword ] -> [ > PlayerUSword ] | |
down [ > PlayerRSword] -> [ > PlayerDSword] | |
(coin) | |
late [ Player Coin ] -> [ Player Floor ] | |
late [ Player Gem ] -> [ Player Floor ] | |
(slime behavior) | |
[ stationary Slime ] -> [ randomDir Slime ] | |
(sword behavior) | |
late [ Sword | Walls ] -> restart | |
down [ Action PlayerDSword | Slime ] -> [ PlayerDSword | SlimeKilled ] sfx1 | |
up [ Action PlayerUSword | Slime ] -> [ PlayerUSword | SlimeKilled ] sfx1 | |
left [ Action PlayerLSword | Slime ] -> [ PlayerLSword | SlimeKilled ] sfx1 | |
right [ Action PlayerRSword | Slime ] -> [ PlayerRSword | SlimeKilled ] sfx1 | |
[ Action PlayerDKey Sword ] -> [ PlayerDSword Key ] message Got Sword! Dropped key. | |
[ Action PlayerUKey Sword ] -> [ PlayerDSword Key ] message Got Sword! Dropped key. | |
[ Action PlayerRKey Sword ] -> [ PlayerDSword Key ] message Got Sword! Dropped key. | |
[ Action PlayerLKey Sword ] -> [ PlayerDSword Key ] message Got Sword! Dropped key. | |
(keyspace behavior) | |
late [ KeySpace | ... | no Slime ] -> [ Key | ... | ] | |
late [ Key | ... | Slime ] -> [ KeySpace | ... | Slime ] | |
(key behavior) | |
[Action Player Key ] -> [ PlayerDKey Floor ] message Got Key! | |
[Action PlayerDSword Key ] -> [ PlayerDKey Sword ] message Got key! Dropped Sword. | |
[ Action PlayerRSword Key ] -> [ PlayerDKey Sword ] message Got key! Dropped Sword. | |
[ Action PlayerLSword Key ] -> [ PlayerDKey Sword ] message Got key! Dropped Sword. | |
[ Action PlayerUSword Key ] -> [ PlayerDKey Sword ] message Got key! Dropped Sword. | |
[ Action PlayerDKey Door ] -> [ Background Door_anim1 ] | |
[ Action PlayerUKey Door ] -> [ Background Door_anim1 ] | |
[ Action PlayerLKey Door ] -> [ Background Door_anim1 ] | |
[ Action PlayerRKey Door ] -> [ Background Door_anim1 ] | |
(door animation) | |
[ Door_anim6 ] -> [ Door ] again | |
[ Door_anim5 ] -> [ Door_anim6 ] again | |
[ Door_anim3 ] -> [ Door_anim4 ] again | |
[ Door_anim2 ] -> [ Door_anim3 ] again | |
[ Door_anim1 ] -> [ Door_anim2 ] again | |
(player and key) | |
right [ > PlayerDKey ] -> [ > PlayerRKey ] | |
left [ > PlayerDKey ] -> [ > PlayerLKey ] | |
up [ > PlayerDKey ] -> [ > PlayerUKey ] | |
down [ > PlayerDKey] -> [ > PlayerDKey ] | |
right [ > PlayerUKey ] -> [ > PlayerRKey ] | |
left [ > PlayerUKey ] -> [ > PlayerLKey ] | |
up [ > PlayerUKey ] -> [ > PlayerUKey ] | |
down [ > PlayerUKey] -> [ > PlayerDKey ] | |
right [ > PlayerLKey ] -> [ > PlayerRKey ] | |
left [ > PlayerLKey ] -> [ > PlayerLKey ] | |
up [ > PlayerLKey ] -> [ > PlayerUKey ] | |
down [ > PlayerLKey] -> [ > PlayerDKey ] | |
right [ > PlayerRKey ] -> [ > PlayerRKey ] | |
left [ > PlayerRKey ] -> [ > PlayerLKey ] | |
up [ > PlayerRKey ] -> [ > PlayerUKey ] | |
down [ > PlayerRKey] -> [ > PlayerDKey ] | |
============== | |
WINCONDITIONS | |
============== | |
no Gem | |
no Slime | |
no Coin | |
no Player | |
some Door | |
======= | |
LEVELS | |
======= | |
message Note: the terrain gen can be a little... faulty, at times. | |
message So, if you see that you can't collect everything and kill every enemy, restart the game. | |
message Press ACTION to interact with things. | |
message Try to get out of this dungeon. | |
yrrtrrtrtrrlrs | |
rlrrrlrtlrrtrr | |
rlrtrrlrtrtrrr | |
rrtrlrtirlrrrr | |
rlrrrrtrrrrrlr | |
..rrltrrrlrrrr | |
P.rrrrtrrtrrrr |
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