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April 13, 2018 22:38
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3/26/2018 5:27:46 PM | |
System.InvalidOperationException: The operation is not allowed on non-connected sockets. | |
at System.Net.Sockets.TcpClient.GetStream() | |
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable() | |
at Terraria.Netplay.InnerClientLoop() | |
3/26/2018 5:28:26 PM | |
System.InvalidOperationException: The operation is not allowed on non-connected sockets. | |
at System.Net.Sockets.TcpClient.GetStream() | |
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable() | |
at Terraria.Netplay.InnerClientLoop() | |
3/28/2018 4:02:22 PM | |
System.InvalidOperationException: The operation is not allowed on non-connected sockets. | |
at System.Net.Sockets.TcpClient.GetStream() | |
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable() | |
at Terraria.Netplay.InnerClientLoop() | |
3/31/2018 10:06:53 AM | |
System.EntryPointNotFoundException: Unable to find an entry point named 'InitSafe' in DLL 'CSteamworks'. | |
at Steamworks.NativeMethods.SteamAPI_InitSafe() | |
at Steamworks.SteamAPI.Init() | |
at Terraria.Social.Steam.CoreSocialModule.Initialize() | |
at Terraria.Social.SocialAPI.Initialize(Nullable`1 mode) | |
at Terraria.Program.LaunchGame(String[] args) | |
4/13/2018 1:49:58 PM | |
System.InvalidOperationException: Begin cannot be called again until End has been successfully called. | |
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) | |
at Terraria.Main.RenderWater() | |
at Terraria.Main.do_Draw(GameTime gameTime) | |
at Terraria.Main.DoDraw(GameTime gameTime) | |
at Terraria.Main.Draw(GameTime gameTime) | |
at Microsoft.Xna.Framework.Game.DrawFrame() | |
at Microsoft.Xna.Framework.Game.Tick() | |
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) | |
at Microsoft.Xna.Framework.GameHost.OnIdle() | |
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() | |
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) | |
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) | |
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) | |
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) | |
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) | |
at System.Windows.Forms.Application.Run(Form mainForm) | |
at Microsoft.Xna.Framework.WindowsGameHost.Run() | |
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) | |
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) | |
4/13/2018 1:59:53 PM | |
System.InvalidOperationException: Begin cannot be called again until End has been successfully called. | |
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) | |
at Terraria.Main.RenderBlack() | |
at Terraria.Main.RenderTiles() | |
at Terraria.Main.do_Draw(GameTime gameTime) | |
at Terraria.Main.DoDraw(GameTime gameTime) | |
at Terraria.Main.Draw(GameTime gameTime) | |
at Microsoft.Xna.Framework.Game.DrawFrame() | |
at Microsoft.Xna.Framework.Game.Tick() | |
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) | |
at Microsoft.Xna.Framework.GameHost.OnIdle() | |
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() | |
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) | |
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) | |
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) | |
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) | |
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) | |
at System.Windows.Forms.Application.Run(Form mainForm) | |
at Microsoft.Xna.Framework.WindowsGameHost.Run() | |
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) | |
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) | |
4/13/2018 3:38:01 PM | |
System.InvalidOperationException: Begin cannot be called again until End has been successfully called. | |
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) | |
at Terraria.Main.RenderBackground() | |
at Terraria.Main.do_Draw(GameTime gameTime) | |
at Terraria.Main.DoDraw(GameTime gameTime) | |
at Terraria.Main.Draw(GameTime gameTime) | |
at Microsoft.Xna.Framework.Game.DrawFrame() | |
at Microsoft.Xna.Framework.Game.Tick() | |
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) | |
at Microsoft.Xna.Framework.GameHost.OnIdle() | |
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() | |
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) | |
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) | |
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) | |
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) | |
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) | |
at System.Windows.Forms.Application.Run(Form mainForm) | |
at Microsoft.Xna.Framework.WindowsGameHost.Run() | |
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) | |
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) | |
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