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# Run this to get output csv files that can be imported into Libib | |
# code quality is meh and isn't really robust; only to help get you started | |
#=============================================== | |
# fill these up with the input Shelfari csv file and the output directory | |
outPath = FILL_ME_UP | |
shelfariFile = FILL_ME_UP | |
#=============================================== | |
import csv |
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1. "പോളണ്ടിനെ കുറിച്ചൊരക്ഷരം മിണ്ടരുത്!" | |
2. എസ് എല് പുരം (?) | |
3. | |
4. സംഗീതസംബന്ധിയായ നാഷണല് അവാര്ഡ് | |
5. സ്റ്റാനിസ്ലാവ്സ്കി ("ഉദയനാണ് താര"ത്തിലെ വിസ്കി) | |
6. ബൈരി (?) | |
7. ഓട്ടക്കാലണ | |
8. | |
9. | |
10. "ബോയിങ് ബോയിങ്" ലെ ജഗതി |
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using namespace std; | |
#include <iostream> | |
class Foo | |
{ | |
public: | |
void SetX( int x ) | |
{ | |
m_x = x; | |
} |
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bool mJumping; | |
void JumpCo() | |
{ | |
float jumpProgress = 0.0f; | |
Vector3 jumpStartPos = transform.position; | |
mJumping = True; | |
while( mJumping && jumpProgress < 1.0f ) | |
{ |
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Shader "Custom/Glow" { | |
Properties { | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
_GlowColor ("Glow Color", Color ) = ( 1.0, 1.0, 1.0, 1.0 ) | |
_Frequency( "Glow Frequency", Float ) = 1.0 | |
_MinPulseVal( "Minimum Glow Multiplier", Range( 0, 1 ) ) = 0.5 | |
} | |
SubShader { | |
Tags { "RenderType"="Opaque" } | |
LOD 200 |
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using System; | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
public abstract class ReadOnlyPropertyAttribute : PropertyAttribute | |
{ | |
public string Displayname { get; private set; } | |
public ReadOnlyPropertyAttribute( string displayName ) | |
{ |
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using System; | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
public abstract class ReadOnlyPropertyAttribute : PropertyAttribute | |
{ | |
public string Displayname { get; private set; } | |
public ReadOnlyPropertyAttribute( string displayName ) | |
{ |
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Shader "Custom/Blink" { | |
Properties { | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
_Blink ( "Blink", Float ) = 0 | |
} | |
SubShader { | |
Tags { "RenderType"="Opaque" } | |
LOD 200 | |
CGPROGRAM |
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for( i = 0, j = n - 1; i < n; j = i++ ) | |
{ | |
} |
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// first column has the gamename, the second has the metascore | |
var scores = File.ReadAllLines( filename ) | |
.Skip( 1 ) | |
.Select( x => x.Split( ',' ) ) | |
.Select( x => new { Game = x[ 0 ], Metascore = x[ 1 ] } ); | |
foreach( var score in scores ) | |
Debug.Log( score.Game + " : " + score.Metascore ); |
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