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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>GLTFLoader example</title> | |
<style> | |
body { margin: 0; overflow: hidden;} | |
</style> | |
</head> | |
<body> | |
<div id="webgl-output"> | |
</div> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r126/three.min.js" integrity="sha512-n8IpKWzDnBOcBhRlHirMZOUvEq2bLRMuJGjuVqbzUJwtTsgwOgK5aS0c1JA647XWYfqvXve8k3PtZdzpipFjgg==" crossorigin="anonymous"></script> | |
<script src="https://unpkg.com/[email protected]/examples/js/loaders/GLTFLoader.js"></script> | |
<script> | |
const scene = new THREE.Scene(); | |
const camera = new THREE.PerspectiveCamera(45, window.innerWidth/window.innerHeight, 0.1, 1000); | |
const webGLRenderer = new THREE.WebGLRenderer(); | |
webGLRenderer.setSize(window.innerWidth, window.innerHeight); | |
webGLRenderer.shadowMapEnabled = true; | |
camera.position.x = 150; | |
camera.position.y = 150; | |
camera.position.z = 150; | |
camera.lookAt(new THREE.Vector3(0, 20, 0)); | |
var spotLight = new THREE.SpotLight(0xffffff); | |
spotLight.position.set(150, 150, 150); | |
spotLight.intensity = 2; | |
scene.add(spotLight); | |
document.getElementById("webgl-output").appendChild(webGLRenderer.domElement); | |
const loader = new THREE.GLTFLoader(); | |
// https://github.com/KhronosGroup/glTF-Sample-Models/blob/master/2.0/Buggy/glTF-Binary/Buggy.glb | |
loader.load("buggy.glb", | |
function(gltf) { | |
scene.add(gltf.scene); | |
}, | |
function(xhr) { | |
console.log((xhr.loaded / xhr.total * 100) + '% loaded'); | |
}, | |
function(err) { | |
console.log('an error occurred'); | |
} | |
); | |
render(); | |
function render() { | |
requestAnimationFrame(render); | |
webGLRenderer.render(scene, camera); | |
} | |
</script> | |
</body> | |
</html> |
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