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October 28, 2021 03:06
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Electronjs R10 with GSPro - basic start and connection
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// Modules to control application life and create native browser window | |
const { app, BrowserWindow } = require('electron') | |
const path = require('path') | |
const url = require('url') | |
// const WebSocket = require('ws') | |
// const wss = new WebSocket.Server({ port: 2483 }); | |
var net = require('net'); | |
var client = new net.Socket(); | |
client.connect(0921, '127.0.0.1'); // need an error for this if gspro isn't working..... not sure how to do it. | |
const gspro = { | |
DeviceID:"Garmin R10", | |
Units:"Yards", | |
ShotNumber:1, | |
ShotDataOptions:{ | |
ContainsBallData:true, | |
ContainsClubData:false, | |
}, | |
ClubData:{ | |
Speed:1, | |
AngleOfAttack:1, | |
FaceToTarget:1, | |
Lie:1, | |
Loft:1, | |
Path:1, | |
SpeedAtImpact:1, | |
VerticalFaceImpact:1, | |
HorizontalFaceImpact:1, | |
ClosureRate:1, | |
}, | |
BallData: { | |
Speed:1, | |
SpinAxis:1, | |
TotalSpin:1, | |
HLA:1, | |
VLA:1, | |
// CarryDistance:1, | |
} | |
}; | |
console.log(JSON.stringify(gspro)) | |
// https://gist.github.com/tedmiston/5935757 | |
var server = net.createServer(function(socket) { | |
socket.on('error', function(err) { | |
console.log(err) | |
}) | |
client.on('data', function(data) { | |
console.log('Client Received: ' + data); | |
}); | |
socket.on('data', function(data) { | |
console.log('DATA: ' + data); | |
var dataArray = JSON.parse(data); //this might be an object... I don't know javascript syntax. | |
if(dataArray['Type'] === 'Handshake' || dataArray['Type'] === 'Handshake'){ | |
// the challenge and response isn't needed....just say success | |
// var handshake = '{"Challenge":"gQW3om37uK4OOU4FXQH9GWgljxOrNcL5MvubVHAtQC0x6Z1AwJTgAIKyamJJMzm9","E6Version":"2, 0, 0, 0","ProtocolVersion":"1.0.0.5","RequiredProtocolVersion":"1.0.0.0","Type":"Handshake"}'; | |
// socket.write(handshake); | |
// doing this instead of challenge code... | |
var success = '{"Success":"true","Type":"Authentication"}'; | |
socket.write(success); | |
} | |
if(dataArray['Type'] === 'SetClubType'){ | |
//ok... GSPro doens't have this on their api | |
// from r10: {"Type":"SetClubType","ClubType":"7Iron"} | |
//example response '{"Details":"Success.","SubType":"SetClubType","Type":"ACK"}'; | |
// client.write('{"Type":"fun","doyou":"wantfun"}'); | |
// client2.write('{"BallData":{"BallSpeed":103.35501,"LaunchAngle":17.773596,"LaunchDirection":-5.006505,"SpinAxis":353.39822,"TotalSpin":4721.594},"Type":"SetBallData"}'); | |
} | |
if(dataArray['Type'] === 'fun'){ | |
//ok... GSPro doens't have this on their api | |
// from r10: {"Type":"SetClubType","ClubType":"7Iron"} | |
//example response '{"Details":"Success.","SubType":"SetClubType","Type":"ACK"}'; | |
socket.write('server: yes'); | |
} | |
if(dataArray['Type'] === 'SetClubType'){ | |
// '{"BallData":{"BallSpeed":103.35501,"LaunchAngle":17.773596,"LaunchDirection":-5.006505,"SpinAxis":353.39822,"TotalSpin":4721.594},"Type":"SetBallData"}' | |
dataArray = JSON.parse('{"BallData":{"BallSpeed":103.35501,"LaunchAngle":17.773596,"LaunchDirection":-5.006505,"SpinAxis":353.39822,"TotalSpin":4721.594},"Type":"SetBallData"}'); | |
var gsprodata = gspro; | |
gsprodata.BallData.Speed = dataArray.BallData.BallSpeed; | |
gsprodata.BallData.SpinAxis = dataArray.BallData.SpinAxis; | |
gsprodata.BallData.TotalSpin = dataArray.BallData.TotalSpin; | |
gsprodata.BallData.HLA = dataArray.BallData.LaunchDirection; | |
gsprodata.BallData.VLA = dataArray.BallData.LaunchAngle; | |
client.write(JSON.stringify(gsprodata)); | |
} | |
}); | |
}); | |
server.listen({ | |
// host: '192.168.123.25', // if I set this.. localhost or 127.0.0.1 doesn't work. leave blank for 0.0.0.0 I think. | |
port: 2483, | |
exclusive: false | |
}); | |
/* Or use this example tcp client written in node.js. (Originated with | |
example code from | |
http://www.hacksparrow.com/tcp-socket-programming-in-node-js.html.) */ | |
function sendDataToGspro(data) { | |
var net = require('net'); | |
var client = new net.Socket(); | |
client.connect(0921, 'localhost', function() { | |
console.log('Connected'); | |
client.write('Hello, server! Love, Client.'); | |
}); | |
client.on('data', function(data) { | |
console.log('Received: ' + data); | |
client.destroy(); // kill client after server's response | |
}); | |
client.on('close', function() { | |
console.log('Connection closed'); | |
}); | |
} | |
// wss.on('upgrade', function upgrade(request, socket, head) { | |
// const { pathname } = parse(request.url); | |
// console.log('received: %s', request); | |
// if (pathname === '/foo') { | |
// wss1.handleUpgrade(request, socket, head, function done(ws) { | |
// wss1.emit('connection', ws, request); | |
// }); | |
// } else if (pathname === '/bar') { | |
// wss2.handleUpgrade(request, socket, head, function done(ws) { | |
// wss2.emit('connection', ws, request); | |
// }); | |
// } else { | |
// socket.destroy(); | |
// } | |
// }); | |
// wss.on('open', function open() { | |
// // ws.send('something'); | |
// console.log('open for here'); | |
// }); | |
// wss.on('connection', function connection(ws) { | |
// // console.log('received: %s', request); | |
// // console.log('received: %s', socket); | |
// // console.log('received: %s', head); | |
// ws.on('message', function incoming(message) { | |
// console.log('received: %s', message); | |
// }); | |
// // ws.send('something'); | |
// }); | |
function createWindow() { | |
// Create the browser window. | |
const mainWindow = new BrowserWindow({ | |
width: 800, | |
height: 600, | |
webPreferences: { | |
preload: path.join(__dirname, 'preload.js') | |
} | |
}) | |
// and load the index.html of the app. | |
mainWindow.loadFile('index.html') | |
// Open the DevTools. | |
// mainWindow.webContents.openDevTools() | |
} | |
// This method will be called when Electron has finished | |
// initialization and is ready to create browser windows. | |
// Some APIs can only be used after this event occurs. | |
app.whenReady().then(() => { | |
createWindow() | |
app.on('activate', function () { | |
// On macOS it's common to re-create a window in the app when the | |
// dock icon is clicked and there are no other windows open. | |
if (BrowserWindow.getAllWindows().length === 0) createWindow() | |
}) | |
}) | |
// Quit when all windows are closed, except on macOS. There, it's common | |
// for applications and their menu bar to stay active until the user quits | |
// explicitly with Cmd + Q. | |
app.on('window-all-closed', function () { | |
if (process.platform !== 'darwin') app.quit() | |
}) | |
// In this file you can include the rest of your app's specific main process | |
// code. You can also put them in separate files and require them here. | |
function setBallData(data) { | |
// ... | |
// '{"BallData":{"BallSpeed":103.35501,"LaunchAngle":17.773596,"LaunchDirection":-5.006505,"SpinAxis":353.39822,"TotalSpin":4721.594},"Type":"SetBallData"}' | |
var ballData = { | |
BallData: { | |
Speed:data['BallSpeed'], | |
SpinAxis:data['SpinAxis'], | |
TotalSpin:data['TotalSpin'], | |
HLA:data['LaunchDirection'], | |
VLA:data['LaunchAngle'], | |
} | |
} | |
} | |
function setClubData(data) { | |
// ... | |
// {"Type":"SetClubData","ClubData":{"ClubAngleFace":-2.421215295791626,"ClubHeadSpeed":75.21638488769531,"ClubAnglePath":-10.283570289611816}} | |
var clubData = { | |
ClubData:{ | |
Speed:1, | |
AngleOfAttack:1, | |
FaceToTarget:1, | |
Lie:1, | |
Loft:1, | |
Path:data['ClubAnglePath'], | |
SpeedAtImpact:data['ClubHeadSpeed'], | |
VerticalFaceImpact:1, | |
HorizontalFaceImpact:1, | |
ClosureRate:1, | |
}, | |
} | |
} |
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