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December 18, 2015 05:09
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Abstraction of XHR written as part of Udacity's HTML5 Game course. Kinda neat.
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function xhrGet(reqUri, callback, type) { | |
var caller = this.caller; | |
var xhr = new XMLHttpRequest(); | |
xhr.open("GET", reqUri, true); | |
if(type){ | |
xhr.responseType = type; | |
} | |
xhr.onload = function(){ | |
if(callback){ | |
try { | |
callback(xhr); | |
} catch(e) { | |
throw "xhrGet failed: \n" + reqUri + "\n Exception: " + e + "\n Response text: " + xhr.responseText + "\n Caller: " + caller; | |
} | |
} | |
}; | |
xhr.send(); | |
} | |
parseJSON = function (xhr) { | |
var parsedJSON = JSON.parse(xhr.responseText); | |
var x = parsedJSON['frames']['chaingun_impact.png']['spriteSourceSize']['x']; | |
console.log(x); | |
return x; | |
}; | |
playSound = function (xhr) { | |
try { | |
var context = new webkitAudioContext(); | |
var mainNode = context.createGainNode(0); | |
mainNode.connect(context.destination); | |
var clip = context.createBufferSource(); | |
context.decodeAudioData(xhr.response, function (buffer) { | |
clip.buffer = buffer; | |
clip.gain.value = 1.0; | |
clip.connect(mainNode); | |
clip.loop = true; | |
clip.noteOn(0); | |
}, function (data) {}); | |
} | |
catch(e) { | |
console.warn('Web Audio API is not supported in this browser'); | |
} | |
}; |
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