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May 4, 2015 18:41
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Agar.io use keys for movement
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// ==UserScript== | |
// @name Agar Movement Keys | |
// @description Use arrow keys or ESDF to move. | |
// @version 0.2 | |
// @match http://agar.io/ | |
// @grant none | |
// ==/UserScript== | |
// Get canvas and create an object with (fake) mouse position properties. | |
var canvas = document.getElementById("canvas"); | |
var endPoint = {clientX: innerWidth / 2, clientY: innerHeight / 2}; | |
// Closure: | |
var handleKeys = (function() { | |
// KeyCodes and an object for storing key states. | |
var keys = [37, 38, 39, 40, 83, 69, 70, 68]; | |
var key = {left: "keyup", up: "keyup", right: "keyup", down: "keyup"}; | |
// Stop movement and reset center when window loses focus or is resized. | |
["blur", "resize"].forEach(function(listener) { | |
window.addEventListener(listener, function() { | |
key.left = key.up = key.right = key.down = "keyup"; | |
endPoint = {clientX: innerWidth / 2, clientY: innerHeight / 2}; | |
canvas.onmousedown(endPoint); | |
}, false); | |
}); | |
// The actual handleKeys function. | |
return function(event, keyState) { | |
// Stop if keydown is repeating. | |
if (event.repeat && keyState === "keydown") return; | |
// Iterate through keycodes. | |
for (var i = 0; i < keys.length; i++) { | |
// If keycode doesn't match, skip it. | |
if (event.which !== keys[i]) continue; | |
// Get axis based on key index, odd = y, even = x. Store directions (axis.dir) to be evaluated next. | |
var axis = (i % 2) ? {dir: ["up", "down"], value: "clientY"} : {dir: ["left", "right"], value: "clientX"}; | |
// Get direction based on index and axis. If divisible by 4, direction must be up or left (depending on the axis). | |
var direction = ((i % 4) === 0 || ((i - 1) % 4) === 0) ? axis.dir[0] : axis.dir[1]; | |
// If key state is already set, return. | |
if (key[direction] === keyState) return; | |
// Else, set it. | |
key[direction] = keyState; | |
// Positive or negative value based on key state. | |
var point = (keyState === "keydown") ? 1000 : -1000; | |
// Invert value if direction is left or up. | |
point = (direction === "left" || direction === "up") ? -point : point; | |
// Add point to fake mouse position property. | |
endPoint[axis.value] += point; | |
// Return true to send the movement. | |
return true; | |
} | |
}; | |
})(); | |
// Send all key events to handleKeys. | |
["keydown", "keyup"].forEach(function(keyState) { | |
window.addEventListener(keyState, function(event) { | |
// Send movement if handleKeys returns true. | |
if (handleKeys(event, keyState)) canvas.onmousedown(endPoint); | |
}, false); | |
}); | |
// Stop the default mouse move behavior. | |
(function nullMouseMove(startTime) { | |
if (Date.now() - startTime > 5000) return; | |
if (!canvas.onmousemove) return setTimeout(nullMouseMove, 0, startTime); | |
canvas.onmousemove = null; | |
})(Date.now()); |
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