Created
November 13, 2013 13:46
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Play sounds with pygame without a GUI with the sounds being chosen by key presses.
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import os | |
os.environ['SDL_VIDEODRIVER'] = 'dummy' | |
import pygame | |
import curses | |
# ----------------------------------------------------------------------------- | |
class curses_screen: | |
def __enter__(self): | |
self.stdscr = curses.initscr() | |
curses.cbreak() | |
curses.noecho() | |
curses.curs_set(0) | |
self.stdscr.keypad(1) | |
return self.stdscr | |
def __exit__(self,a,b,c): | |
curses.nocbreak() | |
self.stdscr.keypad(0) | |
curses.echo() | |
curses.endwin() | |
# ----------------------------------------------------------------------------- | |
pygame.init() | |
pygame.display.set_mode((1,1)) | |
pygame.mixer.init() | |
noise = pygame.mixer.Sound("/usr/share/sounds/alsa/Noise.wav") | |
snd_a = pygame.mixer.Sound("/usr/share/sounds/alsa/Front_Center.wav") | |
snd_b = pygame.mixer.Sound("/usr/share/sounds/alsa/Rear_Center.wav") | |
snd_c = pygame.mixer.Sound("/usr/share/sounds/alsa/Side_Left.wav") | |
snd_d = pygame.mixer.Sound("/usr/share/sounds/alsa/Side_Right.wav") | |
noise.play() | |
with curses_screen() as stdscr: | |
key = 'X' | |
while key != ord('q'): | |
key = stdscr.getch() | |
if key == ord('a'): | |
noise.play() | |
stdscr.addstr(0,0, 'NOISE') | |
stdscr.refresh() | |
if key == curses.KEY_UP: | |
snd_b.play() | |
stdscr.addstr(0,0, 'UP ') | |
stdscr.refresh() | |
if key == curses.KEY_DOWN: | |
snd_a.play() | |
stdscr.addstr(0,0, 'DOWN ') | |
stdscr.refresh() | |
if key == curses.KEY_LEFT: | |
snd_c.play() | |
stdscr.addstr(0,0, 'LEFT ') | |
stdscr.refresh() | |
if key == curses.KEY_RIGHT: | |
snd_d.play() | |
stdscr.addstr(0,0, 'RIGHT') | |
stdscr.refresh() | |
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