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September 11, 2022 23:21
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Unity doesn't provide an API to get all of the scenes in your build. This script will automatically (at script reload), or manually through the Assets menu, generate a text file that contains all of your enabled scenes in your build settings in a Resources folder. This can then be read at runtime and stored in an array.
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using System.IO; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEditor.Callbacks; | |
using UnityEngine; | |
public static class SceneListExporter | |
{ | |
[DidReloadScripts] | |
[MenuItem("Assets/Generate Scene List")] | |
private static void GenerateSceneList() | |
{ | |
if (Application.isPlaying) | |
{ | |
return; | |
} | |
var sceneNames = (from s in EditorBuildSettings.scenes | |
where s.enabled | |
select Path.GetFileNameWithoutExtension(s.path)).ToArray(); | |
var path = Path.Combine(Application.dataPath, "Resources"); | |
Directory.CreateDirectory(path); | |
path = Path.Combine(path, "scenes.txt"); | |
File.WriteAllLines(path, sceneNames); | |
AssetDatabase.Refresh(); | |
/* Access scenes at runtime: | |
* | |
* var sceneList = Resources.Load<TextAsset>("scenes"); | |
* var scenes = sceneList.text.Split('\n'); | |
*/ | |
} | |
} |
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