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Ever need to normalize an angle of 1748 or -191857 degrees to 0...360 or -180...180? Now you can!
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namespace BSGTools.Math { | |
public static class Normalizer { | |
public static float NormalizeAngle(float value) { | |
return Normalize(value, 0f, 360f); | |
} | |
public static float Normalize(float value, float start, float end) { | |
float width = end - start; | |
float offsetValue = value - start; // value relative to 0 | |
return (offsetValue - ((float)System.Math.Floor(offsetValue / width) * width)) + start; | |
} | |
public static int NormalizeAngle(int value) { | |
return Normalize(value, 0, 360); | |
} | |
public static int Normalize(int value, int start, int end) { | |
int width = end - start; | |
int offsetValue = value - start; // value relative to 0 | |
return (offsetValue - (offsetValue / width * width)) + start; | |
} | |
} | |
} |
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