Created
March 20, 2024 19:53
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bevy WASM MVCE
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="utf-8" /> | |
<title>BEVY</title> | |
<link data-trunk rel="copy-dir" href="assets" /> | |
<style> | |
body, html { | |
height: 100%; | |
} | |
body { | |
background-color: lightgray; | |
margin: 0; | |
display: flex; | |
justify-content: center; | |
align-items: center; | |
} | |
canvas { | |
width: 100%; | |
height: 100%; | |
} | |
</style> | |
</head> | |
</html> |
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use std::time::Duration; | |
use bevy::diagnostic::{Diagnostic, DiagnosticsStore, FrameTimeDiagnosticsPlugin}; | |
use bevy::prelude::*; | |
use bevy::winit::{UpdateMode, WinitSettings}; | |
fn main() { | |
App::new() | |
.insert_resource(WinitSettings { | |
focused_mode: UpdateMode::Reactive { | |
wait: Duration::from_secs(2), | |
}, | |
unfocused_mode: UpdateMode::Reactive { | |
wait: Duration::from_secs(2), | |
}, | |
}) | |
.add_plugins(DefaultPlugins) | |
.add_plugins(FrameTimeDiagnosticsPlugin) | |
.add_systems(Startup, setup) | |
.add_systems(Update, update_debug_fps) | |
.run(); | |
} | |
#[derive(Component)] | |
pub struct DebugFps; | |
fn setup(mut commands: Commands) { | |
commands.spawn(Camera2dBundle::default()); | |
commands.spawn(( | |
TextBundle::from_sections([ | |
TextSection::new( | |
"FPS ", | |
TextStyle { | |
font_size: 24.0, | |
color: Color::WHITE, | |
..Default::default() | |
}, | |
), | |
TextSection::new( | |
"", | |
TextStyle { | |
font_size: 24.0, | |
color: Color::WHITE, | |
..Default::default() | |
}, | |
), | |
]) | |
.with_style(Style { | |
position_type: PositionType::Absolute, | |
bottom: Val::Px(10.0), | |
left: Val::Px(10.0), | |
..Default::default() | |
}), | |
DebugFps, | |
)); | |
} | |
fn update_debug_fps( | |
diagnostics: Res<DiagnosticsStore>, | |
mut query: Query<&mut Text, With<DebugFps>>, | |
) { | |
for mut text in &mut query { | |
let fps = diagnostics | |
.get(&FrameTimeDiagnosticsPlugin::FPS) | |
.and_then(Diagnostic::smoothed); | |
if let Some(fps) = fps { | |
text.sections[1].value = format!("{fps:.2}"); | |
} | |
} | |
} |
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