Created
January 14, 2021 09:51
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Unity Bezier 5 points
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void DrawBezierCurve(Vector3 point0, Vector3 point1, Vector3 point2, Vector3 point3, Vector3 point4) | |
{ | |
lineRenderer.positionCount = 50; | |
float t = 0f; | |
Vector3 B; | |
for (int i = 0; i < lineRenderer.positionCount; i++) | |
{ | |
B = 1 * (1 - t) * (1 - t) * (1 - t) * (1 - t) * point0 | |
+ 4 * (1 - t) * (1 - t) * (1 - t) * t * point1 | |
+ 6 * (1 - t) * (1 - t) * t * t * point2 | |
+ 4 * (1 - t) * t * t * t * point3 | |
+ 1 * t * t * t * t * point4 | |
; | |
lineRenderer.SetPosition(i, B); | |
t += (1 / (float)lineRenderer.positionCount); | |
} | |
} |
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