Created
May 12, 2015 23:39
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box2lights rendering issue
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package com.thebnich.samplegame; | |
import box2dLight.PointLight; | |
import box2dLight.RayHandler; | |
import com.badlogic.gdx.ApplicationAdapter; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.graphics.Color; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; | |
import com.badlogic.gdx.math.Vector2; | |
import com.badlogic.gdx.physics.box2d.World; | |
import com.badlogic.gdx.utils.viewport.ExtendViewport; | |
import com.badlogic.gdx.utils.viewport.Viewport; | |
public class Game extends ApplicationAdapter { | |
Viewport viewport = new ExtendViewport(32, 32); | |
ShapeRenderer shapeRenderer; | |
RayHandler rayHandler; | |
@Override | |
public void create () { | |
shapeRenderer = new ShapeRenderer(); | |
World world = new World(Vector2.Zero, false); | |
rayHandler = new RayHandler(world); | |
PointLight light = new PointLight(rayHandler, 500); | |
light.setPosition(16, 16); | |
viewport.getCamera().position.set(16, 16, 0); | |
viewport.getCamera().update(); | |
} | |
@Override | |
public void render () { | |
Gdx.gl.glClearColor(0, 0, 0, 1); | |
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); | |
shapeRenderer.setProjectionMatrix(viewport.getCamera().combined); | |
shapeRenderer.begin(ShapeRenderer.ShapeType.Filled); | |
shapeRenderer.setColor(Color.WHITE); | |
shapeRenderer.rect(14, 14, 4, 4); | |
shapeRenderer.end(); | |
rayHandler.setCombinedMatrix(viewport.getCamera().combined); | |
rayHandler.updateAndRender(); | |
viewport.getCamera().rotate(0.5f, 0, 0, 1); | |
viewport.getCamera().update(); | |
} | |
@Override | |
public void resize(int width, int height) { | |
viewport.update(width, height); | |
} | |
} |
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