Created
December 25, 2013 04:06
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A very nice, useful animation class. Originally written in Processing. I translated it to JS.
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var SoftFloat = (function(){ | |
console.log('Hello World'); | |
function SoftFloat() { | |
this.value = this.source = this.target = 0; | |
this.targeting = false; | |
this.enabled = true; | |
this.ATTRACTION = 0.0000000001; | |
this.DAMPING = 0.000005; | |
this.value = 0; | |
this.velocity = 0; | |
this.acceleration = 0; | |
this.targeting = false; | |
this.source = 0; | |
this.target = 0; | |
this.enableAnimation = true; | |
this.set = function(v) { | |
this.value = v; | |
this.targeting = true; | |
} | |
this.get = function() { | |
return this.value; | |
} | |
this.getInt = function() { | |
return parseInt(this.value); | |
} | |
this.enable = function() { | |
this.enabled = true; | |
} | |
this.disable = function() { | |
this.enabled = false; | |
} | |
this.update = function() { | |
if (!this.enabled){ | |
return false; | |
} | |
if (this.targeting) { | |
if(!this.enableAnimation){ | |
this.value = this.target; | |
this.targeting = false; | |
} else { | |
this.acceleration += (this.ATTRACTION * (this.target - this.value)); | |
this.acceleration += (this.target - this.value); | |
this.velocity = (this.velocity + this.acceleration) * this.DAMPING; | |
this.value += this.velocity; | |
if (Math.abs(this.velocity) > 0.0001) { | |
return true; | |
} | |
this.value = this.target; | |
this.targeting = false; | |
} | |
} | |
return false; | |
} | |
this.setTarget = function(t) { | |
this.targeting = true; | |
this.target = t; | |
this.source = this.value; | |
} | |
this.getTarget = function() { | |
return this.targeting ? this.target : this.value; | |
} | |
} | |
return SoftFloat; | |
})(); |
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