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June 20, 2022 15:32
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I Need My Assistance (PuzzleScript Script)
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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title I Need My Assistance | |
author pi | |
run_rules_on_level_start | |
key_repeat_interval 0.25 | |
again_interval 0.1 | |
======== | |
OBJECTS | |
======== | |
Background | |
#ccc #caa #aca #aac | |
00000 | |
00300 | |
00000 | |
00002 | |
01000 | |
PlayerPositionCheck | |
#000 | |
..... | |
..... | |
..... | |
..... | |
..... | |
Target | |
#ff0 | |
..... | |
.000. | |
.000. | |
.000. | |
..... | |
TargetOff | |
#660 | |
..... | |
.000. | |
.0.0. | |
.000. | |
..... | |
Wall | |
#333 #555 | |
00010 | |
01110 | |
01000 | |
11101 | |
00111 | |
(The trigger walls) | |
RedGateTemp | |
#c00 | |
..... | |
..... | |
..... | |
..... | |
..... | |
RedGateClosed | |
#c00 | |
00000 | |
0.0.0 | |
00000 | |
0.0.0 | |
00000 | |
RedGateOpen | |
#c00 | |
0...0 | |
..... | |
..... | |
..... | |
0...0 | |
RedAntiGateClosed | |
#c00 | |
00000 | |
0.0.0 | |
00000 | |
0.0.0 | |
00000 | |
RedAntiGateOpen | |
#c00 | |
0...0 | |
..... | |
..... | |
..... | |
0...0 | |
RedTrigger | |
#c00 | |
..... | |
..... | |
..... | |
..... | |
.000. | |
GreenGateTemp | |
#0c0 | |
..... | |
..... | |
..... | |
..... | |
..... | |
GreenGateClosed | |
#0c0 | |
00000 | |
0.0.0 | |
00000 | |
0.0.0 | |
00000 | |
GreenGateOpen | |
#0c0 | |
0...0 | |
..... | |
..... | |
..... | |
0...0 | |
GreenAntiGateClosed | |
#0c0 | |
00000 | |
0.0.0 | |
00000 | |
0.0.0 | |
00000 | |
GreenAntiGateOpen | |
#0c0 | |
0...0 | |
..... | |
..... | |
..... | |
0...0 | |
GreenTrigger | |
#0c0 | |
..... | |
..... | |
..... | |
..... | |
.000. | |
BlueGateTemp | |
#00f | |
..... | |
..... | |
..... | |
..... | |
..... | |
BlueGateClosed | |
#00f | |
00000 | |
0.0.0 | |
00000 | |
0.0.0 | |
00000 | |
BlueGateOpen | |
#00f | |
0...0 | |
..... | |
..... | |
..... | |
0...0 | |
BlueAntiGateClosed | |
#00f | |
00000 | |
0.0.0 | |
00000 | |
0.0.0 | |
00000 | |
BlueAntiGateOpen | |
#00f | |
0...0 | |
..... | |
..... | |
..... | |
0...0 | |
BlueTrigger | |
#00f | |
..... | |
..... | |
..... | |
..... | |
.000. | |
YellowGateTemp | |
#ee0 | |
..... | |
..... | |
..... | |
..... | |
..... | |
YellowGateClosed | |
#ee0 | |
00000 | |
0.0.0 | |
00000 | |
0.0.0 | |
00000 | |
YellowGateOpen | |
#ff0 | |
0...0 | |
..... | |
..... | |
..... | |
0...0 | |
YellowAntiGateClosed | |
#ee0 | |
00000 | |
0.0.0 | |
00000 | |
0.0.0 | |
00000 | |
YellowAntiGateOpen | |
#ff0 | |
0...0 | |
..... | |
..... | |
..... | |
0...0 | |
YellowTrigger | |
#ff0 | |
..... | |
..... | |
..... | |
..... | |
.000. | |
MagentaGateTemp | |
#f0f | |
..... | |
..... | |
..... | |
..... | |
..... | |
MagentaGateClosed | |
#f0f | |
00000 | |
0.0.0 | |
00000 | |
0.0.0 | |
00000 | |
MagentaGateOpen | |
#f0f | |
0...0 | |
..... | |
..... | |
..... | |
0...0 | |
MagentaAntiGateClosed | |
#f0f | |
00000 | |
0.0.0 | |
00000 | |
0.0.0 | |
00000 | |
MagentaAntiGateOpen | |
#f0f | |
0...0 | |
..... | |
..... | |
..... | |
0...0 | |
MagentaTrigger | |
#f0f | |
..... | |
..... | |
..... | |
..... | |
.000. | |
(Players) | |
Active1 | |
#33c #0ff #000 | |
.000. | |
01110 | |
00200 | |
0.0.0 | |
00.00 | |
Active2 | |
#33c #0ff #000 | |
.000. | |
01110 | |
02020 | |
0.0.0 | |
00.00 | |
Active3 | |
#33c #0ff #000 | |
.000. | |
01110 | |
20202 | |
0.0.0 | |
00.00 | |
Active4 | |
#33c #0ff #000 | |
.000. | |
01110 | |
22022 | |
0.0.0 | |
00.00 | |
Active5 | |
#33c #0ff #000 | |
.000. | |
01110 | |
22222 | |
0.0.0 | |
00.00 | |
Inactive1 | |
#336 #c99 #000 | |
.000. | |
01110 | |
00200 | |
0.0.0 | |
00.00 | |
Inactive2 | |
#336 #c99 #000 | |
.000. | |
01110 | |
02020 | |
0.0.0 | |
00.00 | |
Inactive3 | |
#336 #c99 #000 | |
.000. | |
01110 | |
20202 | |
0.0.0 | |
00.00 | |
Inactive4 | |
#336 #c99 #000 | |
.000. | |
01110 | |
22022 | |
0.0.0 | |
00.00 | |
Inactive5 | |
#336 #c99 #000 | |
.000. | |
01110 | |
22222 | |
0.0.0 | |
00.00 | |
Crate | |
Orange Brown | |
00000 | |
00110 | |
01010 | |
01100 | |
00000 | |
ComputerOff | |
#000 #866 | |
11111 | |
10001 | |
11111 | |
..1.. | |
.111. | |
ComputerOn | |
#0c0 #686 | |
11111 | |
10001 | |
11111 | |
..1.. | |
.111. | |
Jump | |
#000 | |
..... | |
..... | |
..... | |
..... | |
..... | |
PastJump | |
#000 | |
..... | |
..... | |
..... | |
..... | |
..... | |
Ladder | |
#909 | |
.0.0. | |
.000. | |
.0.0. | |
.000. | |
.0.0. | |
Fire1 | |
#ff0 #fa0 #f50 #f00 | |
02303 | |
11020 | |
13122 | |
02202 | |
32311 | |
Fire2 | |
#ff0 #fa0 #f50 #f00 | |
23133 | |
11102 | |
32323 | |
31201 | |
02021 | |
Fire3 | |
#ff0 #fa0 #f50 #f00 | |
02131 | |
21121 | |
23112 | |
22033 | |
21322 | |
TempFire | |
red | |
..... | |
..... | |
..... | |
..... | |
..... | |
Smoke1 | |
#aaa #555 #ff0 | |
....0 | |
.0... | |
..... | |
..... | |
..... | |
Smoke2 | |
#aaa #555 #ff0 | |
0.... | |
..0.. | |
..... | |
...0. | |
..0.. | |
Smoke3 | |
#aaa #555 #ff0 | |
0.... | |
...0. | |
.0... | |
....0 | |
..1.. | |
Smoke4 | |
#aaa #555 #ff0 | |
0...0 | |
...0. | |
....0 | |
.00.. | |
..1.. | |
Smoke5 | |
#aaa #555 #ff0 | |
00.0. | |
..... | |
..0.. | |
0...0 | |
.11.. | |
Smoke6 | |
#aaa #555 #ff0 | |
.0..0 | |
0..0. | |
....0 | |
.00.. | |
0.11. | |
Smoke7 | |
#aaa #555 #ff0 | |
..000 | |
..... | |
.0.0. | |
00..0 | |
.111. | |
Smoke8 | |
#aaa #555 #ff0 | |
0.0.0 | |
.0... | |
.0..0 | |
0.0.0 | |
.121. | |
Smoke9 | |
#aaa #555 #ff0 | |
..000 | |
.0... | |
.0.0. | |
0.10. | |
.1210 | |
(Only valid moves cause fire to spread.) | |
FireSpreadMarker | |
#000 | |
..... | |
..... | |
..... | |
..... | |
..... | |
======= | |
LEGEND | |
======= | |
(Players) | |
U = Active1 | |
W = Inactive2 | |
X = Inactive3 | |
Y = Inactive4 | |
Z = Inactive5 | |
1 = RedGateClosed | |
A = RedAntiGateOpen | |
! = RedTrigger | |
2 = GreenGateClosed | |
B = GreenAntiGateOpen | |
@ = GreenTrigger | |
3 = BlueGateClosed | |
C = BlueAntiGateOpen | |
# = BlueTrigger | |
4 = YellowGateClosed | |
D = YellowAntiGateOpen | |
$ = YellowTrigger | |
5 = MagentaGateClosed | |
E = MagentaAntiGateOpen | |
% = MagentaTrigger | |
. = Background | |
+ = Wall | |
* = Crate | |
o = Target | |
p = TargetOff | |
? = ComputerOff | |
: = Ladder | |
; = Ladder and Crate | |
} = Fire1 | |
{ = Fire2 | |
j = Fire3 | |
q = Smoke4 | |
GateOpen = RedGateOpen or RedAntiGateOpen or GreenGateOpen or GreenAntiGateOpen or BlueGateOpen or BlueAntiGateOpen or YellowGateOpen or YellowAntiGateOpen or MagentaGateOpen or MagentaAntiGateOpen | |
GateClosed = RedGateClosed or RedAntiGateClosed or GreenGateClosed or GreenAntiGateClosed or BlueGateClosed or BlueAntiGateClosed or YellowGateClosed or YellowAntiGateClosed or MagentaGateClosed or MagentaAntiGateClosed | |
Trigger = RedTrigger or GreenTrigger or BlueTrigger or YellowTrigger or MagentaTrigger | |
GateTemp = RedGateTemp or GreenGateTemp or BlueGateTemp or YellowGateTemp or MagentaGateTemp | |
Player = Active1 or Active2 or Active3 or Active4 or Active5 | |
Inactive = Inactive1 or Inactive2 or Inactive3 or Inactive4 or Inactive5 | |
Obstacle = Player or Inactive or Crate or Wall or GateClosed | |
Pushable = Crate or Inactive | |
Smoke = Smoke1 or Smoke2 or Smoke3 or Smoke4 or Smoke5 or Smoke6 or smoke7 or Smoke8 or Smoke9 | |
Fire = Fire1 or Fire2 or Fire3 | |
Smoke8Plus = Smoke8 or Smoke9 | |
Smoke7Plus = Smoke7 or Smoke8Plus | |
======= | |
SOUNDS | |
======= | |
Crate MOVE 36772507 | |
SFX0 36560301 (switch) | |
SFX1 48625504 (active player burned) | |
SFX2 88888903 (computer) | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
GateTemp | |
Target, TargetOff, ComputerOff, ComputerOn, Ladder, GateOpen | |
Jump, PastJump | |
Player, Inactive, Wall, Crate, GateClosed | |
Trigger | |
Smoke, Fire, TempFire | |
FireSpreadMarker, PlayerPositionCheck | |
====== | |
RULES | |
====== | |
(For fire spreading, makes sure you actually move) | |
[> Player] -> [> Player PlayerPositionCheck] | |
(Player can push crates and inactive robots.) | |
[> Player | Pushable] -> [> Player | > Pushable] | |
[> Pushable | Pushable] -> [> Pushable | > Pushable] | |
(Jump markers are removed if you make any other move) | |
[Jump] -> [PastJump] | |
(Players can jump up one tile if they don't have a jump marker below them) | |
UP [no Jump no PastJump | > Player no Ladder] -> [ | Jump > Player] | |
[PastJump] -> [] | |
(Cancel upward movements unless you have something to stand on) | |
UP [no Ladder no Obstacle | > Player no Ladder] -> [ | Player] | |
(Down activates computers, computer opens the exit) | |
DOWN [> Player ComputerOff] [TargetOff] -> [Player ComputerOn] [Target] sfx2 | |
(if any inactive computers remain, the exit is closed) | |
[ComputerOff] [Target] -> [ComputerOff] [TargetOff] | |
(For fire spreading, but I'm not sure if I have to do this or not) | |
[Fire] -> [Fire FireSpreadMarker] | |
[Action Player] [FireSpreadMarker] -> [Action Player] [] | |
(delete the spread markers if you didn't move) | |
late [Player PlayerPositionCheck] [FireSpreadMarker] -> [Player PlayerPositionCheck] [] | |
(Action button toggles which player is active, finds the first one available) | |
[Action Active1] [Inactive2] -> [Inactive1] [Active2] sfx0 | |
[Action Active1] [Inactive3] -> [Inactive1] [Active3] sfx0 | |
[Action Active1] [Inactive4] -> [Inactive1] [Active4] sfx0 | |
[Action Active1] [Inactive5] -> [Inactive1] [Active5] sfx0 | |
[Action Active2] [Inactive3] -> [Inactive2] [Active3] sfx0 | |
[Action Active2] [Inactive4] -> [Inactive2] [Active4] sfx0 | |
[Action Active2] [Inactive5] -> [Inactive2] [Active5] sfx0 | |
[Action Active2] [Inactive1] -> [Inactive2] [Active1] sfx0 | |
[Action Active3] [Inactive4] -> [Inactive3] [Active4] sfx0 | |
[Action Active3] [Inactive5] -> [Inactive3] [Active5] sfx0 | |
[Action Active3] [Inactive1] -> [Inactive3] [Active1] sfx0 | |
[Action Active3] [Inactive2] -> [Inactive3] [Active2] sfx0 | |
[Action Active4] [Inactive5] -> [Inactive4] [Active5] sfx0 | |
[Action Active4] [Inactive1] -> [Inactive4] [Active1] sfx0 | |
[Action Active4] [Inactive2] -> [Inactive4] [Active2] sfx0 | |
[Action Active4] [Inactive3] -> [Inactive4] [Active3] sfx0 | |
[Action Active5] [Inactive1] -> [Inactive5] [Active1] sfx0 | |
[Action Active5] [Inactive2] -> [Inactive5] [Active2] sfx0 | |
[Action Active5] [Inactive3] -> [Inactive5] [Active3] sfx0 | |
[Action Active5] [Inactive4] -> [Inactive5] [Active4] sfx0 | |
(BUG: crates are falling while we check for ... maybe this was fixed?) | |
(Switch blocks assume they should deactivate) | |
(temps are so it does not destroy another object) | |
late [RedGateOpen] -> [RedGateTemp] | |
late [RedGateClosed] -> [RedGateTemp] | |
late [RedAntiGateClosed] -> [RedAntiGateOpen] | |
late [GreenGateOpen] -> [GreenGateTemp] | |
late [GreenGateClosed] -> [GreenGateTemp] | |
late [GreenAntiGateClosed] -> [GreenAntiGateOpen] | |
late [BlueGateOpen] -> [BlueGateTemp] | |
late [BlueGateClosed] -> [BlueGateTemp] | |
late [BlueAntiGateClosed] -> [BlueAntiGateOpen] | |
late [YellowGateOpen] -> [YellowGateTemp] | |
late [YellowGateClosed] -> [YellowGateTemp] | |
late [YellowAntiGateClosed] -> [YellowAntiGateOpen] | |
late [MagentaGateOpen] -> [MagentaGateTemp] | |
late [MagentaGateClosed] -> [MagentaGateTemp] | |
late [MagentaAntiGateClosed] -> [MagentaAntiGateOpen] | |
(If there is something on the trigger, then flip the gates) | |
late [RedAntiGateOpen no Obstacle] [RedTrigger Obstacle] -> [RedAntiGateClosed] [RedTrigger Obstacle] | |
+late [RedGateTemp] [RedTrigger Obstacle] -> [RedGateOpen] [RedTrigger Obstacle] | |
+late [GreenAntiGateOpen no Obstacle] [GreenTrigger Obstacle] -> [GreenAntiGateClosed] [GreenTrigger Obstacle] | |
+late [GreenGateTemp] [GreenTrigger Obstacle] -> [GreenGateOpen] [GreenTrigger Obstacle] | |
+late [BlueAntiGateOpen no Obstacle] [BlueTrigger Obstacle] -> [BlueAntiGateClosed] [BlueTrigger Obstacle] | |
+late [BlueGateTemp] [BlueTrigger Obstacle] -> [BlueGateOpen] [BlueTrigger Obstacle] | |
+late [YellowAntiGateOpen no Obstacle] [YellowTrigger Obstacle] -> [YellowAntiGateClosed] [YellowTrigger Obstacle] | |
+late [YellowGateTemp] [YellowTrigger Obstacle] -> [YellowGateOpen] [YellowTrigger Obstacle] | |
+late [MagentaAntiGateOpen no Obstacle] [MagentaTrigger Obstacle] -> [MagentaAntiGateClosed] [MagentaTrigger Obstacle] | |
+late [MagentaGateTemp] [MagentaTrigger Obstacle] -> [MagentaGateOpen] [MagentaTrigger Obstacle] | |
(Resolve crates and players falling) | |
+late DOWN [Crate | no Obstacle no GateTemp] -> [| Crate no Obstacle] | |
+late DOWN [Inactive no Ladder | no Obstacle no Ladder no GateTemp] -> [| Inactive no Obstacle] | |
(Players fall until reaching obstacles) | |
+late DOWN [Player no Ladder | no Obstacle no Ladder no Jump no GateTemp] -> [ | Player] | |
(If a gate can close and it is not triggered, close it) | |
late [RedGateTemp no Obstacle] -> [RedGateClosed] | |
late [GreenGateTemp no Obstacle] -> [GreenGateClosed] | |
late [BlueGateTemp no Obstacle] -> [BlueGateClosed] | |
late [YellowGateTemp no Obstacle] -> [YellowGateClosed] | |
late [MagentaGateTemp no Obstacle] -> [MagentaGateClosed] | |
(fire animation) | |
late [FireSpreadMarker] [Fire3] -> [FireSpreadMarker] [TempFire] | |
late [FireSpreadMarker] [Fire2] -> [FireSpreadMarker] [Fire3] | |
late [FireSpreadMarker] [Fire1] -> [FireSpreadMarker] [Fire2] | |
late [FireSpreadMarker] [TempFire] -> [FireSpreadMarker] [Fire1] | |
(Fire spreads) | |
late [FireSpreadMarker] [Fire | Smoke9] -> [FireSpreadMarker] [Fire | random Fire] | |
late [FireSpreadMarker] [Fire | Smoke8] -> [FireSpreadMarker] [Fire | Smoke9] | |
late [FireSpreadMarker] [Fire | Smoke7] -> [FireSpreadMarker] [Fire | Smoke8] | |
late [FireSpreadMarker] [Fire | Smoke6] -> [FireSpreadMarker] [Fire | Smoke7] | |
late [FireSpreadMarker] [Fire | Smoke5] -> [FireSpreadMarker] [Fire | Smoke6] | |
late [FireSpreadMarker] [Fire | Smoke4] -> [FireSpreadMarker] [Fire | Smoke5] | |
late [FireSpreadMarker] [Fire | Smoke3] -> [FireSpreadMarker] [Fire | Smoke4] | |
late [FireSpreadMarker] [Fire | Smoke2] -> [FireSpreadMarker] [Fire | Smoke3] | |
late [FireSpreadMarker] [Fire | Smoke1] -> [FireSpreadMarker] [Fire | Smoke2] | |
late [FireSpreadMarker] [Fire | no Smoke no Fire no Wall] -> [FireSpreadMarker] [Fire | Smoke1] | |
(Crates ignite much faster (+3).) | |
late [FireSpreadMarker] [Smoke7Plus Crate] -> [FireSpreadMarker] [random Fire] | |
late [FireSpreadMarker] [Smoke6 Crate] -> [FireSpreadMarker] [Smoke9 Crate] | |
late [FireSpreadMarker] [Smoke5 Crate] -> [FireSpreadMarker] [Smoke8 Crate] | |
late [FireSpreadMarker] [Smoke4 Crate] -> [FireSpreadMarker] [Smoke7 Crate] | |
late [FireSpreadMarker] [Smoke3 Crate] -> [FireSpreadMarker] [Smoke6 Crate] | |
late [FireSpreadMarker] [Smoke2 Crate] -> [FireSpreadMarker] [Smoke5 Crate] | |
late [FireSpreadMarker] [Smoke1 Crate] -> [FireSpreadMarker] [Smoke4 Crate] | |
(Ladders ignite faster than air, but slower than crates (+2).) | |
late [FireSpreadMarker] [Smoke8Plus Ladder] -> [FireSpreadMarker] [random Fire] | |
late [FireSpreadMarker] [Smoke7 Ladder] -> [FireSpreadMarker] [Smoke9 Ladder] | |
late [FireSpreadMarker] [Smoke6 Ladder] -> [FireSpreadMarker] [Smoke8 Ladder] | |
late [FireSpreadMarker] [Smoke5 Ladder] -> [FireSpreadMarker] [Smoke7 Ladder] | |
late [FireSpreadMarker] [Smoke4 Ladder] -> [FireSpreadMarker] [Smoke6 Ladder] | |
late [FireSpreadMarker] [Smoke3 Ladder] -> [FireSpreadMarker] [Smoke5 Ladder] | |
late [FireSpreadMarker] [Smoke2 Ladder] -> [FireSpreadMarker] [Smoke4 Ladder] | |
late [FireSpreadMarker] [Smoke1 Ladder] -> [FireSpreadMarker] [Smoke3 Ladder] | |
(Gates hold off smoke but not fire -- this is important for a few levels) | |
late [Smoke GateClosed] -> [GateClosed] | |
(Fire consumes all) | |
late [Fire Crate] -> [Fire] | |
late [Fire Inactive] -> [Fire] | |
(If fire consumes an active player, you automatically switch to a different bot) | |
late [Fire Player] [Inactive1] -> [Fire] [Active1] sfx1 | |
late [Fire Player] [Inactive2] -> [Fire] [Active2] sfx1 | |
late [Fire Player] [Inactive3] -> [Fire] [Active3] sfx1 | |
late [Fire Player] [Inactive4] -> [Fire] [Active4] sfx1 | |
late [Fire Player] [Inactive5] -> [Fire] [Active5] sfx1 | |
late [Fire Player] -> [Fire] sfx1 | |
(remove position checks) | |
late [PlayerPositionCheck] -> [] | |
============== | |
WINCONDITIONS | |
============== | |
Any Player on Target | |
======= | |
LEVELS | |
======= | |
message Level 1: The Basics | |
message Arrow keys to move. Push crates to get to the exit! | |
+......*.....+ | |
+.....+++....+ | |
+....++......+ | |
+..*......+..+ | |
+.+++...u.+..+ | |
+.....*.*.+.o+ | |
++++++++++++++ | |
message Level 2: Linearity | |
message You can push multiple crates, but only horizontally... | |
+......*......++ | |
+......*......++ | |
+......*......++ | |
+...*..*...*..++ | |
+u.***.+.+++..++ | |
++++++.+.+o...++ | |
++++++.+.++...++ | |
++++++.+.++.*..+ | |
++++++.+.++.*..+ | |
++++++++++++++++ | |
message Level 3: Assistance | |
message Press X to switch robots. You only need 1 robot to exit. | |
+++...........+ | |
+z............+ | |
++............+ | |
+y...........o+ | |
++..........+++ | |
+x..........+++ | |
+++........*+++ | |
+w.......++++++ | |
++++.....++++++ | |
+u.....*.++++++ | |
+++++++++++++++ | |
message Level 4: Pushing and Shoving | |
message Again, if you get stuck, Z or U will undo and R will restart | |
+...+x.....++.......... | |
++..++.....++.........+ | |
+u.........w+.........+ | |
++.........++.........+ | |
+.....*.....+o........+ | |
+.....++..*.+++.......+ | |
+........++...+.......+ | |
+.............++++....+ | |
+..*.............++...+ | |
+.+++...............*.+ | |
+................++++++ | |
+..................y+++ | |
+.................+++++ | |
+..................z+++ | |
+++++++++++++++++++++++ | |
message Level 5: Help is On the Way | |
message Press the DOWN arrow at a computer to activate it. Activate all computers to open the exit. | |
++++++++++++++++++++ | |
+..................+ | |
+.....+++++........+ | |
+.*..++++++...*....+ | |
++++....+++x..+....+ | |
+++++.....+w..+.+.++ | |
++++++..*.+u..+.+.o+ | |
+++....+++++++++++++ | |
+++...+++......+...+ | |
+++...*........+?..+ | |
+++++++++......++..+ | |
+++++++++.y..z.....+ | |
++++++++++++++++++++ | |
message Level 6: Configuration | |
message Up and Down to climb ladders. | |
+............+++...++ | |
+...*..*.....+?....++ | |
++:++:++:++:+++.....+ | |
+.:..........+++...o+ | |
+.:.......*..++++..++ | |
+.:.......+..++++...+ | |
+.:...*..+.+.+......+ | |
+u:..++..*...+....+++ | |
+w:+...+.+......+++++ | |
+x:.+........++++++++ | |
+y:..........++++++++ | |
+z:..........++++++++ | |
++:.*........++++++++ | |
+++++++++++++++++++++ | |
message Level 7: Supports | |
message You'll probably need to use the Z and R keys for this. | |
+++++++++++++++++++ | |
+............*....+ | |
+.........+++++...+ | |
+.......+++...*...+ | |
+........*....+...+ | |
+......+++++..+...+ | |
+?...*.:++..*.+...+ | |
+++.+++:+..++:+...+ | |
+......:+....:+..o+ | |
+......:+++..:+.+++ | |
+..z..y:....+++.+++ | |
+..++++:....+++.+++ | |
+......:..+++++.+++ | |
+......:..+++++.+++ | |
+u.w.x.:..+++++.+++ | |
+++++++++++++++++++ | |
message Level 8: Don't drop them! | |
message If only life let you undo... | |
+.....................+ | |
+.....................+ | |
+.........++++:.......+ | |
+........+....:.......+ | |
+.......+.....:.......+ | |
o.+....+......:.......+ | |
+.+....+..+:++:+....*.+ | |
+.+....+...:.......**.+ | |
+.++++++...:.......++++ | |
+.+........:..........+ | |
+.+........++++.+++...+ | |
+++............+...*..+ | |
+..................++++ | |
+..................+..+ | |
+................*++..+ | |
+...........:+++++++.?+ | |
+......++...:........++ | |
+....+:..+++:........++ | |
+...*.:.....:........++ | |
+.u.+.:.w..x:..y..z.+++ | |
+++++++++++++++++++++++ | |
message Level 9: Triggered | |
message I think you can figure out what these do... | |
++........+o.......+.*..........+ | |
++........++.+++++:+.:++:++:++:++ | |
+?........++.++3?+:+.:.::....?..+ | |
++....**..++++2.++:+.:.::..*.+..+ | |
++:#@.23....+y..++:+.:a:+..+++..+ | |
++:++.......+x+++::+++.:..+...*.+ | |
++:.........+w+++:++...:.a....+.+ | |
++:..........*..+:++...:........+ | |
++:.....++++++..+:.+...:.......++ | |
++......1....++.++.....:++aa....+ | |
+.......1*....+..+.....:.....++++ | |
+.++++++++..*.+..+.....:.....:+++ | |
+..........a+++..+.++++++++++:+++ | |
+.........a...+..+++23.cb....:+++ | |
+u...!.*.a...?+.@.#.23.cb.@+.:1?+ | |
+++++++++++++++++++++++++++++++++ | |
message Level 10: Rescue Mission | |
message Somehow I feel like something is not right... | |
+o:+..+........................:++++ | |
++:+?.+.+++++++++++++++++++++++:+w++ | |
++:++:+..?....*...:...::2*2...+:.*.+ | |
++:+.:+..:....+.*.:.*..:.2....+:++++ | |
+.*..:+.@:...b..3.:.+3.:......+:.:++ | |
+.+..+++++.2b...cc:++c.:......+++:++ | |
+q+u*....+.b2.....:2*33:..+...+*+:++ | |
{++++....+...2b...:.+cc:..+.+..*.:.+ | |
++.......+...b2...:....:..+:++++++++ | |
+...++++.+.*b.....:#...:..+:....*..+ | |
+.*.:....++++++++++++++++++++...+..+ | |
++++:....+!.......+*+.........*....+ | |
++++:....++..+++...*+...++++..++++?+ | |
++++:...!1..*....+.*...+++++.*++++++ | |
++++++++++++++++++++++.+++++++++++++ | |
message Level 11: When There's Smoke... | |
message Uh oh, I hear alarms. You should make good use of Z here... | |
+++++++++++++++++++++++++ | |
+...............+:..*..}+ | |
+?.........*..*.+:+++++++ | |
+++:++++++++:++++:.....:+ | |
+++.............+++++++:+ | |
+++*............+:.....:+ | |
+++++++:+++.+++++:+++++++ | |
+...+...........+:.*..:++ | |
+.+...*.........++++++:++ | |
+.+++++++++++++:+..:++:++ | |
+...............+.+:++:++ | |
+...........*.....+:++:++ | |
+++:+++++:+++++++++:..:++ | |
+...............+..:...o+ | |
+u.....*...........:..+++ | |
++++++++++++++++++.+..+++ | |
++++++++++++++++++++..+++ | |
+++++++++++++++++++++++++ | |
message Level 12: Watching the World Burn | |
message Almost... there... | |
++++++++++++....+++++++++ | |
+............+.***......p | |
+:+++....+++++++++.++++++ | |
+:+++....***.........***: | |
+:+++....***..**+*...+++: | |
.:.:+?...***..***++++...: | |
+++:++++++++++++*....*..; | |
+:.:+++++++:..:++...**..; | |
+:+++..*...:*+:+...***..; | |
+:.:+..*...:*+:+..****..; | |
+++:+..*...**+:+.*****..; | |
{j{:+..*...**+:+******..; | |
j}j:+..*...**+:*******..; | |
}{}:u..**..**+:*******..; | |
++++***++++++************ | |
message You have escaped!! Congratulations! | |
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