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A Jetpack Compose based example to draw a Torus on canvas
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package com.thelumiereguy.composeanimations.torus | |
import androidx.compose.animation.core.* | |
import androidx.compose.foundation.Canvas | |
import androidx.compose.foundation.background | |
import androidx.compose.foundation.layout.BoxWithConstraints | |
import androidx.compose.runtime.Composable | |
import androidx.compose.runtime.getValue | |
import androidx.compose.runtime.remember | |
import androidx.compose.ui.Modifier | |
import androidx.compose.ui.geometry.Offset | |
import androidx.compose.ui.graphics.BlendMode | |
import androidx.compose.ui.graphics.Color | |
import androidx.compose.ui.graphics.ExperimentalGraphicsApi | |
import androidx.compose.ui.graphics.PathEffect | |
import androidx.compose.ui.graphics.drawscope.Stroke | |
import androidx.compose.ui.graphics.drawscope.translate | |
import dev.romainguy.kotlin.math.Float2 | |
import dev.romainguy.kotlin.math.Mat2 | |
import dev.romainguy.kotlin.math.radians | |
import kotlin.math.abs | |
import kotlin.math.cos | |
import kotlin.math.sin | |
@OptIn(ExperimentalGraphicsApi::class) | |
@Composable | |
fun DrawTorusComposable(modifier: Modifier) { | |
BoxWithConstraints( | |
modifier = modifier.background( | |
Color.Black | |
) | |
) { | |
val screenHeight = constraints.maxHeight.toFloat() | |
val screenWidth = constraints.maxWidth.toFloat() | |
/** | |
* Infinite animation that linearly interpolates from 10 to 0f | |
* within 15 seconds and reverse | |
*/ | |
val animationFrame by rememberInfiniteTransition().animateFloat( | |
initialValue = 10f, | |
targetValue = 0f, | |
animationSpec = infiniteRepeatable( | |
tween( | |
15000, | |
easing = LinearEasing | |
), | |
RepeatMode.Reverse | |
), | |
) | |
// Minor Radius | |
val innerRadius = remember { | |
(screenWidth / screenHeight) * screenWidth * 0.3f | |
} | |
// Major radius | |
val outerRadius = 50 * animationFrame | |
val rotationMatrix = Mat2( | |
Float2(sin(animationFrame), 0f), | |
Float2(0f, cos(animationFrame)) | |
) | |
Canvas(modifier = modifier) { | |
// Translate to center of screen | |
translate( | |
screenWidth / 2, | |
screenHeight / 2 | |
) { | |
// Loop for drawing 360 circles | |
(0 until 360).forEach { angle -> | |
val angleF = angle.toFloat() | |
val angleRadians = radians(angleF) | |
val rotatedCenter = rotationMatrix * Float2( | |
cos(angleRadians) * outerRadius, | |
sin(angleRadians) * outerRadius | |
) | |
drawCircle( | |
Color.hsl( | |
angleF, | |
0.6f, | |
0.5f, | |
(abs(rotatedCenter.x) / screenWidth) + 0.1f | |
), | |
radius = innerRadius, | |
center = Offset( | |
rotatedCenter.x, | |
rotatedCenter.y | |
), | |
style = Stroke( | |
width = 10f, | |
pathEffect = PathEffect.dashPathEffect( | |
floatArrayOf(10f, 10f), | |
) | |
), | |
blendMode = BlendMode.Lighten | |
) | |
} | |
} | |
} | |
} | |
} |
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