Skip to content

Instantly share code, notes, and snippets.

@theneosloth
Last active December 29, 2015 22:48
Show Gist options
  • Save theneosloth/cb355f19f185890b9c6a to your computer and use it in GitHub Desktop.
Save theneosloth/cb355f19f185890b9c6a to your computer and use it in GitHub Desktop.
EnhancedDamage Model List
PlayerModels = {}
PlayerModels["female"] = {
"models/player/group01/female_01.mdl",
"models/player/group01/female_02.mdl",
"models/player/group01/female_03.mdl",
"models/player/group01/female_04.mdl",
"models/player/group01/female_05.mdl",
"models/player/group01/female_06.mdl",
"models/player/group01/female_07.mdl",
"models/player/group03/female_01.mdl",
"models/player/group03/female_02.mdl",
"models/player/group03/female_03.mdl",
"models/player/group03/female_04.mdl",
"models/player/group03/female_05.mdl",
"models/player/group03/female_06.mdl",
"models/player/group03/female_07.mdl",
"models/player/alyx.mdl",
"models/player/mossman.mdl",
"models/Humans/alyx.mdl",
"models/Humans/mossman.mdl",
"models/mossman.mdl",
"models/alyx.mdl",
"models/Humans/Group01/Female_01.mdl",
"models/Humans/Group01/Female_02.mdl",
"models/Humans/Group01/Female_03.mdl",
"models/Humans/Group01/Female_04.mdl",
"models/Humans/Group01/Female_06.mdl",
"models/Humans/Group01/Female_07.mdl",
"models/Humans/Group02/Female_01.mdl",
"models/Humans/Group02/Female_02.mdl",
"models/Humans/Group02/Female_03.mdl",
"models/Humans/Group02/Female_04.mdl",
"models/Humans/Group02/Female_06.mdl",
"models/Humans/Group02/Female_07.mdl",
"models/Humans/Group03m/Female_01.mdl",
"models/Humans/Group03m/Female_02.mdl",
"models/Humans/Group03m/Female_03.mdl",
"models/Humans/Group03m/Female_04.mdl",
"models/Humans/Group03m/Female_06.mdl",
"models/Humans/Group03m/Female_07.mdl",
}
PlayerModels["male"] = {
"models/player/classic.mdl",
"models/player/Charple01.mdl",
"models/player/corpse1.mdl",
"models/Barney.mdl",
"models/breen.mdl",
"models/Eli.mdl",
"models/Kleiner.mdl",
"models/monk.mdl",
"models/odessa.mdl",
"models/Humans/Group01/Male_01.mdl",
"models/Humans/Group01/male_02.mdl",
"models/Humans/Group01/male_03.mdl",
"models/Humans/Group01/Male_04.mdl",
"models/Humans/Group01/Male_05.mdl",
"models/Humans/Group01/male_06.mdl",
"models/Humans/Group01/male_07.mdl",
"models/Humans/Group01/male_08.mdl",
"models/Humans/Group01/male_09.mdl",
"models/Humans/Group02/Male_01.mdl",
"models/Humans/Group02/male_02.mdl",
"models/Humans/Group02/male_03.mdl",
"models/Humans/Group02/Male_04.mdl",
"models/Humans/Group02/Male_05.mdl",
"models/Humans/Group02/male_06.mdl",
"models/Humans/Group02/male_07.mdl",
"models/Humans/Group02/male_08.mdl",
"models/Humans/Group02/male_09.mdl",
"models/Humans/Group03/Male_01.mdl",
"models/Humans/Group03/male_02.mdl",
"models/Humans/Group03/male_03.mdl",
"models/Humans/Group03/Male_04.mdl",
"models/Humans/Group03/Male_05.mdl",
"models/Humans/Group03/male_06.mdl",
"models/Humans/Group03/male_07.mdl",
"models/Humans/Group03/male_08.mdl",
"models/Humans/Group03/male_09.mdl",
"models/Humans/Group03m/Male_01.mdl",
"models/Humans/Group03m/male_02.mdl",
"models/Humans/Group03m/male_03.mdl",
"models/Humans/Group03m/Male_04.mdl",
"models/Humans/Group03m/Male_05.mdl",
"models/Humans/Group03m/male_06.mdl",
"models/Humans/Group03m/male_07.mdl",
"models/Humans/Group03m/male_08.mdl",
"models/Humans/Group03m/male_09.mdl"
}
PlayerModels["combine"] = {
"models/player/police.mdl",
"models/player/combine_soldier.mdl",
"models/combine_super_soldier.mdl",
"models/player/combine_soldier_prisonguard.mdl",
"models/combine_soldier.mdl",
"models/combine_soldier_prisonguard.mdl",
"models/Police.mdl"
}
PlayerModels["zombie"] = {
"models/zombie/classic.mdl",
"models/zombie/fast.mdl",
"models/zombie/fast_torso.mdl",
"models/zombie/poison.mdl",
"models/zombie/zombie_poison.mdl",
"models/player/classic.mdl",
"models/player/zombiefast.mdl",
"models/player/zombie_soldier.mdl",
"models/player/Charple01.mdl",
"models/player/corpse1.mdl",
}
PainSounds = {}
PainSounds['headshotsounds'] = {Sound("physics/flesh/flesh_squishy_impact_hard1.wav"),
Sound("physics/flesh/flesh_squishy_impact_hard2.wav"),
Sound("physics/flesh/flesh_squishy_impact_hard3.wav"),
Sound("physics/flesh/flesh_squishy_impact_hard4.wav")}
PainSounds['male'] = {
['generic'] = {Sound("vo/npc/male01/pain01.wav"),
Sound("vo/npc/male01/pain02.wav"),
Sound("vo/npc/male01/pain03.wav"),
Sound("vo/npc/male01/pain04.wav"),
Sound("vo/npc/male01/pain05.wav"),
Sound("vo/npc/male01/pain06.wav"),
Sound("vo/npc/male01/pain07.wav"),
Sound("vo/npc/male01/pain08.wav"),
Sound("vo/npc/male01/pain09.wav"),
Sound("vo/ravenholm/monk_pain01"),
Sound("vo/ravenholm/monk_pain02"),
Sound("vo/ravenholm/monk_pain03"),
Sound("vo/ravenholm/monk_pain04"),
Sound("vo/ravenholm/monk_pain05"),
Sound("vo/ravenholm/monk_pain06"),
Sound("vo/ravenholm/monk_pain07"),
Sound("vo/ravenholm/monk_pain08"),
Sound("vo/ravenholm/monk_pain09"),
Sound("vo/ravenholm/monk_pain10"),
Sound("vo/ravenholm/monk_pain12"),
Sound("vo/npc/male01/moan01.wav"),
Sound("vo/npc/male01/moan02.wav"),
Sound("vo/npc/male01/moan03.wav"),
Sound("vo/npc/male01/moan04.wav"),
Sound("vo/npc/male01/moan05.wav"),},
['burn'] ={
Sound("player/pl_burnpain1.wav"),
Sound("player/pl_burnpain2.wav"),
Sound("player/pl_burnpain3.wav")},
['arm'] = {Sound("vo/npc/male01/myarm01.wav"),Sound("vo/npc/male01/myarm02.wav")},
['leg'] = {Sound("vo/npc/male01/myleg01.wav"),Sound("vo/npc/male01/myleg02.wav")},
['gut'] = {Sound("vo/npc/male01/mygut02.wav"),Sound("vo/npc/male01/hitingut01.wav"),Sound("vo/npc/male01/hitingut02.wav")}
}
PainSounds['female'] = {
['generic'] =
{Sound("vo/npc/female01/pain01.wav"),
Sound("vo/npc/female01/pain02.wav"),
Sound("vo/npc/female01/pain03.wav"),
Sound("vo/npc/female01/pain04.wav"),
Sound("vo/npc/female01/pain05.wav"),
Sound("vo/npc/female01/pain06.wav"),
Sound("vo/npc/female01/pain07.wav"),
Sound("vo/npc/female01/pain08.wav"),
Sound("vo/npc/female01/pain09.wav"),
Sound("vo/npc/female01/moan01.wav"),
Sound("vo/npc/female01/moan02.wav"),
Sound("vo/npc/female01/moan03.wav"),
Sound("vo/npc/female01/moan04.wav"),
Sound("vo/npc/female01/moan05.wav")},
['arm'] = {Sound("vo/npc/female01/myarm01.wav"),Sound("vo/npc/female01/myarm02.wav")},
['leg'] = {Sound("vo/npc/female01/myleg01.wav"),Sound("vo/npc/female01/myleg02.wav")},
['gut'] = {Sound("vo/npc/female01/mygut02.wav"),Sound("vo/npc/female01/hitingut01.wav"),Sound("vo/npc/female01/hitingut02.wav")}
}
PainSounds['zombie'] = {}
PainSounds['zombie']['generic'] = {Sound("npc/zombie/pain1"),
Sound("npc/zombie/pain2"),
Sound("npc/zombie/pain3"),
Sound("npc/zombie/pain4"),
Sound("npc/zombie/pain5"),
Sound("npc/zombie/pain6"),
Sound("npc/zombie/die1"),
Sound("npc/zombie/die2"),
Sound("npc/zombie/die3"),
Sound("npc/zombie_poison/pz_pain1"),
Sound("npc/zombie_poison/pz_pain2"),
Sound("npc/zombie_poison/pz_pain3"),
Sound("npc/zombie_poison/pz_die3")
}
PainSounds['combine'] = {}
PainSounds['combine']['generic'] =
{
Sound("npc/combine_soldier/pain1.wav"),
Sound("npc/combine_soldier/pain2.wav"),
Sound("npc/combine_soldier/pain3.wav"),
Sound("npc/metropolice/pain1.wav"),
Sound("npc/metropolice/pain2.wav"),
Sound("npc/metropolice/pain3.wav"),
Sound("npc/metropolice/pain4.wav")
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment