Created
March 19, 2014 00:18
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class Control(Styled, BindableObject): | |
''' | |
Base class for all mGui controls. Provides the necessary frameworks for | |
CtlProperty and CallbackProperty access to the underlying widget. | |
NOTE this is not exactly identical to the code on github - more advanced stuff is removed to make the progression clearer | |
''' | |
CMD = cmds.control | |
_ATTRIBS = ['annotation', 'backgroundColor', 'defineTemplate', 'docTag', 'enable', 'enableBackground', 'exists', 'fullPathName', 'height', 'manage', 'noBackground', 'numberOfPopupMenus', 'parent', 'popupMenuArray', 'preventOverride', 'useTemplate', 'visible', 'visibleChangeCommand', 'width'] | |
_CALLBACKS = ['dragCallback', 'dropCallback', 'visibleChangeCommand'] | |
_READ_ONLY = ['isObscured', 'popupMenuArray', 'numberOfPopupMenus'] | |
__metaclass__ = ControlMeta | |
def __init__(self, key, *args, **kwargs): | |
self.Key = key | |
self.Widget = self.CMD(*args, **_style) | |
''' | |
Widget is the gui element in the scene | |
''' | |
self.Callbacks = {} | |
''' | |
A dictionary of Event objects | |
''' | |
Layout.add_current(self) | |
def register_callback(self, callbackName, event): | |
''' | |
when a callback property is first accessed this creates an Event for the specified callback and hooks it to the gui widget's callback function | |
''' | |
kwargs = {'e':True, callbackName:event} | |
self.CMD(self.Widget, **kwargs) | |
def __nonzero__(self): | |
return self.exists | |
def __repr__(self): | |
if self: | |
return self.Widget | |
else: | |
return "<deleted UI element %s>" % self.__class__ | |
def __str__(self): | |
return self.Widget | |
def __iter__(self): | |
yield self | |
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