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Passing context data via a custom dispatch source (basic)
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// Prints 'x = 2.0' to the Console log | |
#import "custom_dispatch_source.h" | |
typedef struct ContextData | |
{ | |
double x; | |
} ContextData; | |
@interface custom_dispatch_source () | |
{ | |
dispatch_queue_t dispatch_queue; | |
dispatch_source_t dispatch_source; | |
} | |
@end | |
@implementation custom_dispatch_source | |
- (void)dispatch_custom_source { | |
dispatch_queue = dispatch_queue_create("dispatch_queue", DISPATCH_QUEUE_CONCURRENT); | |
dispatch_source = dispatch_source_create(DISPATCH_SOURCE_TYPE_DATA_ADD, 0, 0, dispatch_queue); | |
dispatch_source_set_event_handler(dispatch_source, ^{ | |
struct ContextData * data = dispatch_get_context(dispatch_source); | |
printf("x = %f", data->x); | |
}); | |
dispatch_resume(dispatch_source); | |
struct ContextData *context_data = malloc(sizeof(struct ContextData)); | |
context_data->x = 2.0; | |
dispatch_set_context(dispatch_source, context_data); | |
dispatch_source_merge_data(dispatch_source, 1); | |
} | |
@end |
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