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September 11, 2013 18:12
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| Developing Multiplayer Pong - with node.js, express and socket.io + Pong Tournament | |
| The lecture takes about 45 minutes. | |
| In the lecture I'll demonstrate a Pong game in which the audience smart phones will be used as remote controllers for a game arena that will be displayed in a main screen. | |
| I'll talk briefly about the stack I used to develop the game and go over interesting parts of the code. | |
| In the end of the lecture the audeince will be invited to join a Pong tournament. In each stage the players will be splitted into two teams randomly. The players of the winning team will stay in the tournament and will be splitted again until we'll have a winner. | |
| The idea for this lecture comes from an experiment of Loren Carpenter's that was held in the early 90s. | |
| http://dotsub.com/view/2ba18e4f-3d43-4abf-85ab-f8b3f7741a90 | |
| I gave this lecture once in Hebrew in August Penguin 2013 - the annual convension of the Israeli linux and open source communities. | |
| I'll be in Hong Kong between 22/10 to 3/11. | |
| Daniel. | |
| http://www.linkedin.com/in/danielchcouri |
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