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| describe "Bowling Scorer", -> | |
| describe "gutter game", -> | |
| Then -> expect(game.roll(0, 20).score()).toBe(0) | |
| describe "all 1's", -> | |
| Then -> expect(game.roll(1, 20).score()).toBe(20) | |
| describe "spare", -> | |
| Then -> expect(game.roll(5, 2).roll(3).roll(0, 17).score()).toBe(16) | |
| describe "strike", -> | |
| Then -> expect(game.roll(10).roll(3).roll(4).roll(0, 16).score()).toBe(24) | |
| describe "perfect game", -> | |
| Then -> expect(game.roll(10, 22).score()).toBe(300) |
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| (function () { | |
| function game(initialRolls, currentFrame) { | |
| return { | |
| roll: game.roll, | |
| score: game.score, | |
| _rolls: initialRolls || initializeRolls(), | |
| _currentFrame: currentFrame || 0 | |
| }; | |
| } | |
| game.roll = function (pins, numberOfRolls) { | |
| var i, | |
| rolls = _.clone(this._rolls); | |
| currentFrame = this._currentFrame; | |
| if (numberOfRolls === undefined) { numberOfRolls = 1; } | |
| for (i = 0; i < numberOfRolls; i += 1) { | |
| rolls[currentFrame] = pins; | |
| currentFrame += 1; | |
| } | |
| return game(rolls, currentFrame); | |
| }; | |
| game.score = function () { | |
| var i, | |
| frameIndex = 0, | |
| result = 0, | |
| rolls = this._rolls; | |
| for (i = 0; i < 10; i += 1) { | |
| if(isStrike(frameIndex, rolls)) { | |
| result += scoreStrikeFrame(frameIndex, rolls); | |
| frameIndex += 1; | |
| } else if(isSpare(frameIndex, rolls)) { | |
| result += scoreSpareFrame(frameIndex, rolls); | |
| frameIndex += 2; | |
| } else { | |
| result += scoreOpenFrame(frameIndex, rolls); | |
| frameIndex += 2; | |
| } | |
| } | |
| return result; | |
| }; | |
| function isStrike(frameIndex, rolls) { | |
| return rolls[frameIndex] === 10; | |
| } | |
| function scoreStrikeFrame(frameIndex, rolls) { | |
| return 10 + rolls[frameIndex + 1] + rolls[frameIndex + 2]; | |
| } | |
| function isSpare(frameIndex, rolls) { | |
| return rolls[frameIndex] + rolls[frameIndex + 1] === 10; | |
| } | |
| function scoreSpareFrame(frameIndex, rolls) { | |
| return 10 + rolls[frameIndex + 2]; | |
| } | |
| function scoreOpenFrame(frameIndex, rolls) { | |
| return rolls[frameIndex] + rolls[frameIndex + 1]; | |
| } | |
| function initializeRolls() { | |
| var i, rolls = []; | |
| for (i = 0; i < 22; i += 1) { | |
| rolls[i] = 0; | |
| } | |
| return rolls; | |
| } | |
| window.game = game(); | |
| })(); |
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Oops. Just noticed that I forgot the
"use strict";at the top of the containing function in fluent-bowling.js