Created
July 1, 2014 23:58
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UIImage FixOrientation
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public static UIImage FixOrientation(this UIImage image) | |
{ | |
UIImage fixedImage = image; | |
// No-op if the orientation is already correct | |
if (image.Orientation == UIImageOrientation.Up) return image; | |
// We need to calculate the proper transformation to make the image upright. | |
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored. | |
CGAffineTransform transform = CGAffineTransform.MakeIdentity(); | |
switch (image.Orientation) | |
{ | |
case UIImageOrientation.Down: | |
case UIImageOrientation.DownMirrored: | |
transform = CGAffineTransform.Translate(transform, image.Size.Width, image.Size.Height); | |
transform = CGAffineTransform.Rotate(transform, (float)Math.PI); | |
break; | |
case UIImageOrientation.Left: | |
case UIImageOrientation.LeftMirrored: | |
transform = CGAffineTransform.Translate(transform, image.Size.Width, 0); | |
transform = CGAffineTransform.Rotate(transform, (float)(Math.PI / 2)); | |
break; | |
case UIImageOrientation.Right: | |
case UIImageOrientation.RightMirrored: | |
transform = CGAffineTransform.Translate(transform, 0, image.Size.Height); | |
transform = CGAffineTransform.Rotate(transform, (float)(-Math.PI / 2)); | |
break; | |
case UIImageOrientation.Up: | |
case UIImageOrientation.UpMirrored: | |
break; | |
} | |
switch (image.Orientation) | |
{ | |
case UIImageOrientation.UpMirrored: | |
case UIImageOrientation.DownMirrored: | |
transform = CGAffineTransform.Translate(transform, image.Size.Width, 0); | |
transform = CGAffineTransform.Scale(transform, -1, 1); | |
break; | |
case UIImageOrientation.LeftMirrored: | |
case UIImageOrientation.RightMirrored: | |
transform = CGAffineTransform.Translate(transform, image.Size.Height, 0); | |
transform = CGAffineTransform.Scale(transform, -1, 1); | |
break; | |
case UIImageOrientation.Up: | |
case UIImageOrientation.Down: | |
case UIImageOrientation.Left: | |
case UIImageOrientation.Right: | |
break; | |
} | |
// Now we draw the underlying CGImage into a new context, applying the transform | |
// calculated above. | |
using(var bitmapContext = new CGBitmapContext(IntPtr.Zero, (int)image.Size.Width, (int)image.Size.Height, | |
image.CGImage.BitsPerComponent, 0, | |
image.CGImage.ColorSpace, | |
image.CGImage.BitmapInfo)) | |
{ | |
bitmapContext.ConcatCTM(transform); | |
switch (image.Orientation) { | |
case UIImageOrientation.Left: | |
case UIImageOrientation.LeftMirrored: | |
case UIImageOrientation.Right: | |
case UIImageOrientation.RightMirrored: | |
bitmapContext.DrawImage(new RectangleF(0,0,image.Size.Height,image.Size.Width), image.CGImage); | |
break; | |
default: | |
bitmapContext.DrawImage(new RectangleF(0,0,image.Size.Width,image.Size.Height), image.CGImage); | |
break; | |
} | |
// And now we just create a new UIImage from the drawing context | |
using(var cgimg = bitmapContext.ToImage()) | |
{ | |
fixedImage = new UIImage(cgimg); | |
} | |
} | |
return fixedImage; | |
} |
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