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@theresajayne
Created January 23, 2019 17:40
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<?xml version="1.0" encoding="UTF-8"?>
<FGenericCrashContext>
<RuntimeProperties>
<CrashVersion>3</CrashVersion>
<CrashGUID>UE4CC-Windows-B08B3EF049B35EEE69B1EDAB689C6843_0000</CrashGUID>
<ProcessId>20084</ProcessId>
<IsInternalBuild>false</IsInternalBuild>
<IsPerforceBuild>false</IsPerforceBuild>
<IsSourceDistribution>false</IsSourceDistribution>
<IsEnsure>false</IsEnsure>
<IsAssert>true</IsAssert>
<CrashType>Assert</CrashType>
<SecondsSinceStart>10492</SecondsSinceStart>
<GameName>UE4-OpenGhosts</GameName>
<ExecutableName>UE4Editor</ExecutableName>
<BuildConfiguration>Development</BuildConfiguration>
<GameSessionID />
<Symbols>**UE4*Release-4.21-CL-4753647-Win64-Development</Symbols>
<PlatformName>Windows</PlatformName>
<PlatformNameIni>Windows</PlatformNameIni>
<EngineMode>Editor</EngineMode>
<EngineModeEx>Dirty</EngineModeEx>
<DeploymentName />
<EngineVersion>4.21.2-4753647+++UE4+Release-4.21</EngineVersion>
<CommandLine>F:\Development\OpenGhosts\OpenGhosts.uproject</CommandLine>
<LanguageLCID>2057</LanguageLCID>
<AppDefaultLocale>en-GB</AppDefaultLocale>
<BuildVersion>++UE4+Release-4.21-CL-4753647</BuildVersion>
<IsUE4Release>true</IsUE4Release>
<UserName>TheresaJayne</UserName>
<BaseDir>F:/Epic Games/UE_4.21/Engine/Binaries/Win64/</BaseDir>
<RootDir>F:/Epic Games/UE_4.21/</RootDir>
<MachineId>3699B76F4A23EBC5E91B23AA42C1DF9A</MachineId>
<LoginId>3699b76f4a23ebc5e91b23aa42c1df9a</LoginId>
<EpicAccountId>f128dfcaafa74002baf3b4924ff22b81</EpicAccountId>
<CallStack />
<PCallStack>UE4Editor-Engine 0x00000000d8210000 + 14ed700 UE4Editor-Engine 0x00000000d8210000 + bb8470 UE4Editor-UnrealEd 0x00000000d6660000 + 452085 UE4Editor-UnrealEd 0x00000000d6660000 + d72346 UE4Editor 0x000000005dc40000 + 6225 UE4Editor 0x000000005dc40000 + 1596c UE4Editor 0x000000005dc40000 + 159ea UE4Editor 0x000000005dc40000 + 248da UE4Editor 0x000000005dc40000 + 2659a KERNEL32 0x0000000057d70000 + 17e94 ntdll 0x000000005a0b0000 + 6a251</PCallStack>
<SourceContext />
<UserDescription>trying to test game in 2 player mode</UserDescription>
<UserActivityHint>Layout=&quot;LevelEditorViewport&quot; Label=&quot;Viewport 1&quot; Content=SViewportsOverlay</UserActivityHint>
<ErrorMessage>Assertion failed: false [File:F:\Development\OpenGhosts\Source\OpenGhost\Private\BaseGameMode.cpp] [Line: 571]</ErrorMessage>
<CrashDumpMode>0</CrashDumpMode>
<CrashReporterMessage />
<Misc.NumberOfCores>4</Misc.NumberOfCores>
<Misc.NumberOfCoresIncludingHyperthreads>4</Misc.NumberOfCoresIncludingHyperthreads>
<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
<Misc.CPUVendor>GenuineIntel</Misc.CPUVendor>
<Misc.CPUBrand>Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz</Misc.CPUBrand>
<Misc.PrimaryGPUBrand>NVIDIA GeForce GTX 960</Misc.PrimaryGPUBrand>
<Misc.OSVersionMajor>Windows 10</Misc.OSVersionMajor>
<Misc.OSVersionMinor />
<GameStateName>GameState</GameStateName>
<MemoryStats.TotalPhysical>34321526784</MemoryStats.TotalPhysical>
<MemoryStats.TotalVirtual>140737488224256</MemoryStats.TotalVirtual>
<MemoryStats.PageSize>4096</MemoryStats.PageSize>
<MemoryStats.TotalPhysicalGB>32</MemoryStats.TotalPhysicalGB>
<MemoryStats.AvailablePhysical>17478541312</MemoryStats.AvailablePhysical>
<MemoryStats.AvailableVirtual>140727078789120</MemoryStats.AvailableVirtual>
<MemoryStats.UsedPhysical>3084574720</MemoryStats.UsedPhysical>
<MemoryStats.PeakUsedPhysical>3084627968</MemoryStats.PeakUsedPhysical>
<MemoryStats.UsedVirtual>4369858560</MemoryStats.UsedVirtual>
<MemoryStats.PeakUsedVirtual>4369858560</MemoryStats.PeakUsedVirtual>
<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
<TimeOfCrash>636838607694380000</TimeOfCrash>
<bAllowToBeContacted>1</bAllowToBeContacted>
<PlatformFullName>Win64 [Windows 10 64b]</PlatformFullName>
<CrashReportClientVersion>1.0</CrashReportClientVersion>
</RuntimeProperties>
<PlatformProperties>
<PlatformIsRunningWindows>1</PlatformIsRunningWindows>
<PlatformCallbackResult>0</PlatformCallbackResult>
</PlatformProperties>
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</EnabledPlugins>
</FGenericCrashContext>
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