Created
September 19, 2014 20:57
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Image Warp.py
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# Image Warp | |
# | |
# Demonstrates an interesting use of the image_quad function | |
# to distort an image based on touch. | |
from scene import * | |
from math import sqrt, sin, pi, floor | |
import Image | |
M = 16 # number of vert. and horiz. quads in the mesh (16*16=256) | |
class ImageWarp (Scene): | |
def setup(self): | |
self.offsets = [[(0.0, 0.0) for x in xrange(M+1)] for y in xrange(M+1)] | |
if self.size.w >= 700: | |
# Use the original image on iPad: | |
self.img = 'Test_Lenna' | |
s = 512 | |
else: | |
# Resize the image for small screens: | |
s = 256 | |
img_name = 'Test_Lenna' | |
img = Image.open(img_name).convert('RGBA') | |
img = img.resize((s, s), Image.BILINEAR) | |
self.img = load_pil_image(img) | |
self.img_size = s | |
self.m = s / M | |
def draw_warped_image(self): | |
m = self.m | |
for x in xrange(M): | |
for y in xrange(M): | |
d = self.offsets | |
# distances of the 4 corner points from their original position: | |
d1 = d[x][y]; d2 = d[x + 1][y] | |
d3 = d[x][y + 1]; d4 = d[x + 1][y + 1] | |
image_quad(self.img, | |
# distorted quad: | |
x * m + d1[0], y * m + d1[1], | |
x * m + m + d2[0], y * m + d2[1], | |
x * m + d3[0], y * m + m + d3[1], | |
x * m + m + d4[0], y * m + m + d4[1], | |
# source quad in image: | |
x * m, y * m, x * m + m, y * m, | |
x * m, y * m + m, x * m + m, y * m + m) | |
def bulge(self, touch_x, touch_y): | |
# push mesh vertices away from touch location: | |
m = self.m | |
r = self.img_size / 5 | |
for x in xrange(0, M + 1): | |
for y in xrange(0, M + 1): | |
offset = self.offsets[x][y] | |
dist = sqrt((x*m-touch_x + offset[0])**2.0 + | |
(y*m-touch_y + offset[1])**2.0) | |
dx = x*m - touch_x | |
dy = y*m - touch_y | |
unit_x = dx / dist if dist > 0 else 0.0 | |
unit_y = dy / dist if dist > 0 else 0.0 | |
b = self.dt * 50 | |
if dist < r: | |
falloff = max(sin(dist/r*pi), 0) | |
offset_x = unit_x * b * falloff + offset[0] | |
offset_y = unit_y * b * falloff + offset[1] | |
self.offsets[x][y] = (offset_x, offset_y) | |
def revert(self): | |
for x in xrange(0, M + 1): | |
for y in xrange(0, M + 1): | |
offset = self.offsets[x][y] | |
offset_x = floor(offset[0] - cmp(offset[0], 0)) | |
offset_y = floor(offset[1] - cmp(offset[1], 0)) | |
self.offsets[x][y] = (offset_x, offset_y) | |
def draw(self): | |
background(0, 0, 0) | |
push_matrix() | |
tx = self.size.w/2 - self.img_size/2 | |
ty = self.size.h/2 - self.img_size/2 | |
translate(tx, ty) | |
text('Touch the image to deform it.', 'Helvetica-Bold', | |
18, self.img_size/2, -30, alignment=5) | |
text('Use two fingers to revert.', 'Helvetica-Bold', | |
18, self.img_size/2, -60, alignment=5) | |
self.draw_warped_image() | |
pop_matrix() | |
if len(self.touches) ==0: | |
return | |
if len(self.touches) > 1: | |
self.revert() | |
else: | |
loc = self.touches.values()[0].location | |
touch_x, touch_y = loc.x - tx, loc.y - ty | |
self.bulge(touch_x, touch_y) | |
run(ImageWarp(), frame_interval=1) |
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