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May 9, 2026 07:02
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Determinare puncte colinearea
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| //Problema: | |
| //Se citesc de la tastatura coordonatele a 3 puncte diferite in plan. Decideti daca aceste puncte sunt colineare. | |
| //punct1(x,y) | |
| //punct2(x,y) | |
| //punct3(x,y) | |
| // panta dreptei determinate de segmentul P1P2 = panta dreptei terminate de segmentul P2P3, | |
| //panta dreptei P1P2 = y1-y2 / x1-x2 | |
| // varianta cu panta | |
| // | |
| // | x1 y1 1 | | |
| // | x2 y2 1 | = 0 | |
| // | x3 y3 1 | | |
| //daca determinatul este 0 , atunci inseamna ca cele trei puncte sunt colineare | |
| #include <iostream> | |
| typedef struct { | |
| double x, y; | |
| } TPunct; | |
| int main(int argc, char const *argv[]) | |
| { | |
| TPunct P[ 3 ]; | |
| int i; | |
| printf("Introduceti coordonatele celor 3 puncte:"); | |
| for(int i = 0; i < 3; ++i) { | |
| printf("Punctul %d:\nx = ", i + 1); | |
| scanf("%le", &P[i].x); | |
| printf("y = "); | |
| scanf("%le", &P[i].y); | |
| } | |
| /* | |
| | x | |
| | x | |
| | x | |
| | | |
| ----------------- | |
| | | |
| | | |
| | | |
| | | |
| */ | |
| if( P[ 0 ].x == P[ 1 ].x || P[ 1 ].x == P[ 2 ].x) { | |
| if(P[ 0 ].x == P[ 2 ].x) { | |
| printf("Punctele sunt colineare."); | |
| } else { | |
| printf("Punctele nu sunt colineare"); | |
| } | |
| ////panta dreptei P1P2 = y1-y2 / x1-x2 | |
| } else { | |
| if((P[0].y - P[1].y) / (P[0].x - P[1].x) == (P[1].y - P[2].y) / (P[1].x - P[2].x)) { | |
| printf("Punctele sunt colineare!"); | |
| } else { | |
| printf("Punctele nu sunt colineare!"); | |
| } | |
| } | |
| /* | |
| if((P[0].y - P[1].y) / (P[0].x - P[1].x) == (P[1].y - P[2].y) / (P[1].x - P[2].x)) { | |
| printf("Punctele sunt colineare!"); | |
| } else { | |
| printf("Punctele nu sunt colineare!"); | |
| } | |
| */ | |
| return 0; | |
| } | |
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