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Solution to Task #3
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import React from "react"; | |
import ReactDOM from "react-dom"; | |
import "./index.css"; | |
function Square(props) { | |
return ( | |
<button className="square" onClick={props.onClick}> | |
{props.value} | |
</button> | |
); | |
} | |
class Board extends React.Component { | |
renderSquare(i) { | |
return ( | |
<Square | |
key={"square " + i} | |
value={this.props.squares[i]} | |
onClick={() => this.props.onClick(i)} | |
/> | |
); | |
} | |
renderSquares(n) { | |
let squares = []; | |
for (let i = n; i < n + 3; i++) { | |
squares.push(this.renderSquare(i)); | |
} | |
return squares; | |
} | |
renderRows(i) { | |
return <div className="board-row">{this.renderSquares(i)}</div>; | |
} | |
render() { | |
return ( | |
<div> | |
{this.renderRows(0)} | |
{this.renderRows(3)} | |
{this.renderRows(6)} | |
</div> | |
); | |
} | |
} | |
class Game extends React.Component { | |
constructor(props) { | |
super(props); | |
this.state = { | |
history: [ | |
{ | |
squares: Array(9).fill(null) | |
} | |
], | |
stepNumber: 0, | |
xIsNext: true | |
}; | |
} | |
handleClick(i) { | |
const locations = [ | |
[1, 1], | |
[2, 1], | |
[3, 1], | |
[1, 2], | |
[2, 2], | |
[3, 2], | |
[1, 3], | |
[2, 3], | |
[3, 3] | |
]; | |
const history = this.state.history.slice(0, this.state.stepNumber + 1); | |
const current = history[history.length - 1]; | |
const squares = current.squares.slice(); | |
if (calculateWinner(squares) || squares[i]) { | |
return; | |
} | |
squares[i] = this.state.xIsNext ? "X" : "O"; | |
this.setState({ | |
history: history.concat([ | |
{ | |
squares: squares, | |
location: locations[i] | |
} | |
]), | |
stepNumber: history.length, | |
xIsNext: !this.state.xIsNext | |
}); | |
} | |
jumpTo(step) { | |
this.setState({ | |
stepNumber: step, | |
xIsNext: step % 2 === 0 | |
}); | |
} | |
render() { | |
const history = this.state.history; | |
const current = history[this.state.stepNumber]; | |
const winner = calculateWinner(current.squares); | |
const moves = history.map((step, move) => { | |
const desc = move | |
? "Go to move #" + move + " @ " + history[move].location | |
: "Go to game start"; | |
return ( | |
<li key={move}> | |
<button onClick={() => this.jumpTo(move)}> | |
{move == this.state.stepNumber ? <b>{desc}</b> : desc} | |
</button> | |
</li> | |
); | |
}); | |
let status; | |
if (winner) { | |
status = "Winner: " + winner; | |
} else { | |
status = "Next player: " + (this.state.xIsNext ? "X" : "O"); | |
} | |
return ( | |
<div className="game"> | |
<div className="game-board"> | |
<Board squares={current.squares} onClick={i => this.handleClick(i)} /> | |
</div> | |
<div className="game-info"> | |
<div>{status}</div> | |
<ol>{moves}</ol> | |
</div> | |
</div> | |
); | |
} | |
} | |
// ======================================== | |
ReactDOM.render(<Game />, document.getElementById("root")); | |
function calculateWinner(squares) { | |
const lines = [ | |
[0, 1, 2], | |
[3, 4, 5], | |
[6, 7, 8], | |
[0, 3, 6], | |
[1, 4, 7], | |
[2, 5, 8], | |
[0, 4, 8], | |
[2, 4, 6] | |
]; | |
for (let i = 0; i < lines.length; i++) { | |
const [a, b, c] = lines[i]; | |
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { | |
return squares[a]; | |
} | |
} | |
return null; | |
} |
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Hey! Thanks to your article on medium on how to solve the tasks from the react tutorial, really enjoyed reading it :)
Regarding the #3 another solution might be to just render squares based on
this.props.squares
and adjust css to display grid with 3 columns:index.css: