Created
December 19, 2016 13:03
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// Example of reloading scripts on the fly with IronLua | |
using System; | |
using Neo.IronLua; | |
using System.Threading; | |
using System.IO; | |
namespace LuaTest | |
{ | |
class SomeObject | |
{ | |
public string data = "somedata"; | |
public int counter = 0; | |
public SomeObject (string data) | |
{ | |
this.data = data; | |
} | |
} | |
class Program | |
{ | |
private static bool scripts_changed = true; | |
private static Lua lua; | |
private static LuaGlobal global; | |
static void Main(string[] args) | |
{ | |
FileSystemWatcher watcher = new FileSystemWatcher(); | |
watcher.Path = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location); | |
watcher.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName; | |
watcher.Filter = "*.lua"; | |
watcher.Changed += (o, e) => { scripts_changed = true; }; | |
watcher.EnableRaisingEvents = true; | |
lua = new Lua(); | |
global = lua.CreateEnvironment<LuaGlobal>(); | |
while (true) | |
{ | |
RunScript(); | |
Thread.Sleep(100); | |
} | |
} | |
static void RunScript() | |
{ | |
//if (scripts_changed) | |
if (true) | |
{ | |
Console.WriteLine("Script Changed ..."); | |
try | |
{ | |
object old = null; | |
if(global["SomeObject"] != null) old = global["SomeObject"]; | |
var chunk = lua.CompileChunk("test.lua", new LuaCompileOptions() { DebugEngine = LuaStackTraceDebugger.Default }); | |
global.DoChunk(chunk); | |
if (old == null) global.CallMember("INIT"); | |
else global["SomeObject"] = old; | |
} | |
catch (LuaParseException e) | |
{ | |
Console.WriteLine("Parse Error: {0} Line: {1:N0} Col: {2:N0} in {3}", e.Message, e.Line, e.Column, e.FileName); | |
Thread.Sleep(1000); | |
return; | |
} | |
catch (Exception e) | |
{ | |
var d = LuaExceptionData.GetData(e); // get stack trace | |
Console.WriteLine("Exception: {0}", e.Message); | |
Console.WriteLine("Exception: {0}", d.StackTrace); | |
Thread.Sleep(1000); | |
return; | |
} | |
finally | |
{ | |
global["Ready"] = false; | |
scripts_changed = false; | |
} | |
} | |
global["Ready"] = true; | |
try | |
{ | |
global.CallMember("MAIN"); | |
} | |
catch (Exception e) | |
{ | |
var d = LuaExceptionData.GetData(e); // get stack trace | |
Console.WriteLine("Runtime Error: {0}", e.Message); | |
Console.WriteLine("Runtime Error: {0}", d.StackTrace); | |
Thread.Sleep(1000); | |
scripts_changed = true; | |
} | |
} | |
} | |
} |
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