- http://stackoverflow.com/questions/804115 (
rebasevsmerge). - https://www.atlassian.com/git/tutorials/merging-vs-rebasing (
rebasevsmerge) - https://www.atlassian.com/git/tutorials/undoing-changes/ (
resetvscheckoutvsrevert) - http://stackoverflow.com/questions/2221658 (HEAD^ vs HEAD~) (See
git rev-parse) - http://stackoverflow.com/questions/292357 (
pullvsfetch) - http://stackoverflow.com/questions/39651 (
stashvsbranch) - http://stackoverflow.com/questions/8358035 (
resetvscheckoutvsrevert)
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| <?php | |
| class 💩💩💩💩 | |
| { | |
| function 💩💩💩($😎, $🐯) | |
| { | |
| return $😎 + $🐯; | |
| } | |
| } | |
| $🐔 = 3; |
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| // c# companion script | |
| // SpriteUVToShader.cs -------------------------------------------------------------------------------------------------------------------------------- // | |
| // Save you your project, add to your SpriteRenderer gameObject | |
| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| [ExecuteInEditMode] |
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| <?php | |
| use PhpCsFixer\Config; | |
| use PhpCsFixer\Finder; | |
| $rules = [ | |
| 'array_indentation' => true, | |
| 'array_syntax' => ['syntax' => 'short'], | |
| 'binary_operator_spaces' => [ | |
| 'default' => 'single_space', |
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| __npm_safeguard() { | |
| python3 ~/npm_safeguard.py $1 && command "$@" | |
| } | |
| npm() { | |
| __npm_safeguard npm "$@" | |
| } | |
| pnpm() { | |
| __npm_safeguard pnpm "$@" | |
| } | |
| yarn() { |
This is a cheat sheet for how to perform various actions to ZSH, which can be tricky to find on the web as the syntax is not intuitive and it is generally not very well-documented.
| Description | Syntax |
|---|---|
| Get the length of a string | ${#VARNAME} |
| Get a single character | ${VARNAME[index]} |