Created
April 7, 2014 16:22
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using System; | |
using System.Collections.Generic; | |
using System.Collections.ObjectModel; | |
using System.Threading; | |
namespace WpfApplication1 | |
{ | |
public class AsyncObservableCollection<T> : ObservableCollection<T> | |
{ | |
private readonly SynchronizationContext _synchronizationContext = SynchronizationContext.Current; | |
public AsyncObservableCollection() | |
{ | |
} | |
public AsyncObservableCollection(IEnumerable<T> list) | |
: base(list) | |
{ | |
} | |
private void ExecuteOnSyncContext(Action action) | |
{ | |
if (SynchronizationContext.Current == _synchronizationContext) | |
{ | |
action(); | |
} | |
else | |
{ | |
_synchronizationContext.Send(_ => action(), null); | |
} | |
} | |
protected override void InsertItem(int index, T item) | |
{ | |
ExecuteOnSyncContext(() => base.InsertItem(index, item)); | |
} | |
protected override void RemoveItem(int index) | |
{ | |
ExecuteOnSyncContext(() => base.RemoveItem(index)); | |
} | |
protected override void SetItem(int index, T item) | |
{ | |
ExecuteOnSyncContext(() => base.SetItem(index, item)); | |
} | |
protected override void MoveItem(int oldIndex, int newIndex) | |
{ | |
ExecuteOnSyncContext(() => base.MoveItem(oldIndex, newIndex)); | |
} | |
protected override void ClearItems() | |
{ | |
ExecuteOnSyncContext(() => base.ClearItems()); | |
} | |
} | |
} |
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@StllUnknwn no, it doesn't. It just ensures modifications are done on the UI thread.