Created
October 9, 2012 18:54
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Me playing around with different ways to generate a grid of arbitrary size using techniques described in http://alecmce.com/as3/fast-2d-arrays
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package | |
{ | |
import flash.display.Sprite; | |
import flash.utils.getTimer; | |
public class MakeGrid extends Sprite | |
{ | |
private const numCols:uint = 500; | |
private const numRows:uint = 500; | |
/* | |
Output: | |
vectorStrategy : 56 | |
vectorStrategyWithIntsInsteadOfBools : 44 | |
objectWithMathHash : 42 | |
objectWithMathHashAndOuterLoopMultiplication : 37 | |
objectWithBitwiseHash : 40 | |
objectWithBitwiseHashWithLoopTweak : 53 | |
objectWithBitwiseHashWithLoopTweakAnd0ForBoolean : 46 | |
objectWithBitwiseHashWithLoopTweakAnd0ForBooleanAndDeclareOutter : 43 | |
objectWithMathHashTweakedArray : 26 | |
objectWithMathHashTweakedVector : 20 | |
objectWithMathHashTweakedVectorAndBitwise : 17 | |
*/ | |
public function MakeGrid() | |
{ | |
//They're probably problems running these consecutivly :) | |
// testMethod("objectWithStringHash", objectWithStringHash); //slow! | |
testMethod("vectorStrategy", vectorStrategy); | |
testMethod("vectorStrategyWithIntsInsteadOfBools", vectorStrategyWithIntsInsteadOfBools); | |
testMethod("objectWithMathHash", objectWithMathHash); | |
testMethod("objectWithMathHashAndOuterLoopMultiplication", objectWithMathHashAndOuterLoopMultiplication); | |
testMethod("objectWithBitwiseHash", objectWithBitwiseHash); | |
testMethod("objectWithBitwiseHashWithLoopTweak", objectWithBitwiseHashWithLoopTweak); | |
testMethod("objectWithBitwiseHashWithLoopTweakAnd0ForBoolean", objectWithBitwiseHashWithLoopTweakAnd0ForBoolean); | |
testMethod("objectWithBitwiseHashWithLoopTweakAnd0ForBooleanAndDeclareOutter", objectWithBitwiseHashWithLoopTweakAnd0ForBooleanAndDeclareOutter); | |
testMethod("objectWithMathHashTweakedArray", objectWithMathHashTweakedArray); | |
testMethod("objectWithMathHashTweakedVector", objectWithMathHashTweakedVector); | |
testMethod("objectWithMathHashTweakedVectorAndBitwise", objectWithMathHashTweakedVectorAndBitwise); | |
} | |
private function testMethod(description:String, func:Function):void | |
{ | |
var startTime:uint = getTimer(); | |
func(); | |
var endTime:uint = getTimer(); | |
trace(description + " : " + String(endTime-startTime)); | |
} | |
private function objectWithStringHash():void | |
{ | |
var grid:Object = {}; | |
for (var c:uint = 0; c < numCols; c++) | |
{ | |
for (var r:uint = 0; r < numRows; r++) | |
{ | |
grid[String(r) + " " + String(c)] = false; | |
} | |
} | |
} | |
private function objectWithMathHash():void | |
{ | |
var grid:Object = {}; | |
for (var c:uint = 0; c < numCols; c++) | |
{ | |
for (var r:uint = 0; r < numRows; r++) | |
{ | |
grid[r*numRows+c] = false; | |
} | |
} | |
} | |
private function objectWithMathHashAndOuterLoopMultiplication():void | |
{ | |
var grid:Object = {}; | |
for (var c:uint = 0; c < numCols; c++) | |
{ | |
var major:Number = c*numCols; | |
for (var r:uint = 0; r < numRows; r++) | |
{ | |
grid[major+r] = false; | |
} | |
} | |
} | |
private function vectorStrategy():void | |
{ | |
var grid:Vector.<Vector.<Boolean>> = new Vector.<Vector.<Boolean>>(); | |
for (var c:uint = 0; c < numCols; c++) | |
{ | |
var column:Vector.<Boolean> = new Vector.<Boolean>(); | |
grid.push(column); | |
for (var r:uint = 0; r < numRows; r++) | |
{ | |
column.push(false); | |
} | |
} | |
} | |
private function vectorStrategyWithIntsInsteadOfBools():void | |
{ | |
var grid:Vector.<Vector.<int>> = new Vector.<Vector.<int>>(); | |
for (var c:uint = 0; c < numCols; c++) | |
{ | |
var column:Vector.<int> = new Vector.<int>(); | |
grid.push(column); | |
for (var r:uint = 0; r < numRows; r++) | |
{ | |
column.push(0); | |
} | |
} | |
} | |
private function objectWithBitwiseHash():void | |
{ | |
var x:Number = numCols; | |
var shift:uint = Math.ceil(Math.log(x)/Math.log(2)); | |
var grid:Object = {}; | |
for (var c:uint = 0; c < numCols; c++) | |
{ | |
for (var r:uint = 0; r < numRows; r++) | |
{ | |
grid[r<<shift|c] = false; | |
} | |
} | |
} | |
private function objectWithBitwiseHashWithLoopTweak():void | |
{ | |
var x:Number = numCols; | |
var shift:uint = Math.ceil(Math.log(x)/Math.log(2)); | |
var grid:Object = {}; | |
var c:uint = numCols; | |
while(--c) | |
{ | |
var r:uint = numRows; | |
while(--r) | |
{ | |
grid[r<<shift|c] = false; | |
} | |
} | |
} | |
private function objectWithBitwiseHashWithLoopTweakAnd0ForBoolean():void | |
{ | |
var x:Number = numCols; | |
var shift:uint = Math.ceil(Math.log(x)/Math.log(2)); | |
var grid:Object = {}; | |
var c:uint = numCols; | |
while(--c) | |
{ | |
var r:uint = numRows; | |
while(--r) | |
{ | |
grid[r<<shift|c] = 0; | |
} | |
} | |
} | |
//no difference, variables function scoped | |
private function objectWithBitwiseHashWithLoopTweakAnd0ForBooleanAndDeclareOutter():void | |
{ | |
var x:Number = numCols; | |
var shift:uint = Math.ceil(Math.log(x)/Math.log(2)); | |
var grid:Object = {}; | |
var c:uint = numCols; | |
var r:uint; | |
while(--c) | |
{ | |
r = numRows; | |
while(--r) | |
{ | |
grid[r<<shift|c] = 0; | |
} | |
} | |
} | |
private function objectWithMathHashTweakedArray():void | |
{ | |
var grid:Array = new Array(numCols * numRows); | |
for (var c:uint = 0; c < numCols; c++) | |
{ | |
var major:int = c*numRows; | |
for (var r:uint = 0; r < numRows; r++) | |
{ | |
grid[major+r] = false; | |
} | |
} | |
} | |
private function objectWithMathHashTweakedVector():void | |
{ | |
var grid:Vector.<uint> = new Vector.<uint>(numCols * numRows, true); | |
for (var c:uint = 0; c < numCols; c++) | |
{ | |
var major:int = c*numRows; | |
for (var r:uint = 0; r < numRows; r++) | |
{ | |
grid[major+r] = 0; | |
} | |
} | |
} | |
private function objectWithMathHashTweakedVectorAndBitwise():void | |
{ | |
var x:Number = numCols; | |
var shift:uint = Math.ceil(Math.log(x)/Math.log(2)); | |
var grid:Vector.<uint> = new Vector.<uint>(numRows<<shift, true); | |
for (var c:uint = 0; c < numCols; c++) | |
{ | |
for (var r:uint = 0; r < numRows; r++) | |
{ | |
grid[r<<shift|c] = 0; | |
} | |
} | |
} | |
} | |
} |
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