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//! Note: don't use spin locks unless you're doing something | |
//! really strange. They only perform well on microbenchmarks. | |
use core::sync::atomic::{*, Ordering::*}; | |
pub struct SpinLock(AtomicBool); | |
impl SpinLock { | |
#[inline] | |
pub const fn new() -> Self { | |
Self(AtomicBool::new(false)) | |
} | |
#[inline] | |
pub fn try_lock(&self) -> Option<SlGuard<'_>> { | |
if self.try_acquire() { | |
Some(SlGuard(self)) | |
} else { | |
None | |
} | |
} | |
#[inline] | |
pub fn lock(&self) -> SlGuard<'_> { | |
self.acquire(); | |
SlGuard(self) | |
} | |
/// note: consider using `try_lock()` | |
#[inline] | |
pub fn try_acquire(&self) -> bool { | |
!self.0.swap(true, Acquire) | |
} | |
/// note: consider using `lock()` | |
#[inline] | |
pub fn acquire(&self) { | |
if self.try_acquire() { | |
return; | |
} | |
self.acquire_slow(); | |
} | |
/// note: consider using `lock()` | |
#[inline] | |
pub fn release(&self) { | |
self.0.store(false, Release); | |
} | |
#[cold] | |
fn acquire_slow(&self) { | |
for i in 0.. { | |
if i < 10 { | |
for _ in 0..10usize { | |
core::hint::spin_loop(); | |
} | |
} else { | |
// - or: sched_yield | |
// - or: SwitchToThread()/Sleep(0) | |
// - or: uh, some more spin loop hints. | |
std::thread::yield_now(); | |
} | |
// fixme: fall back to futexing on contention. | |
if !self.0.load(Relaxed) && !self.0.swap(true, Acquire) { | |
return; | |
} | |
} | |
} | |
} | |
pub struct SlGuard<'a>(&'a SpinLock); | |
impl<'a> Drop for SlGuard<'a> { | |
#[inline] | |
fn drop(&mut self) { | |
self.0.release(); | |
} | |
} | |
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