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Hanoi Tower
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import os | |
class Game(dict): | |
def __init__(self, number_of_piecies, frontend=lambda x:None, start_column=0b001, end_column=0b100): | |
super(Game, self).__init__() | |
for column in [0b001, 0b010, 0b100]: | |
self[column] = Column(self) | |
self.frontend = frontend(self) | |
for num in range(number_of_piecies,0,-1): | |
Piece(num,self,0b001) | |
self.start_column=start_column | |
self.end_column=end_column | |
def start(self): | |
if self.frontend: | |
self.frontend.start() | |
self[self.start_column][0].move_to(self.end_column) | |
class Column(list): | |
def __init__(self, game): | |
super(Column, self).__init__() | |
self.game = game | |
def pop(self, piece): | |
if self[-1] != piece: | |
raise Exception, "Can't remove a piece that there is another on top." | |
return super(Column, self).pop() | |
def append(self, piece): | |
if self and self[-1].value < piece.value: | |
raise Exception, "Can't put a larger piece on top of a smaller one." | |
super(Column, self).append(piece) | |
class Piece(object): | |
def __init__(self, value, game, column): | |
self.value = value | |
self.game = game | |
self.column = column | |
self.game[column].append(self) | |
self.position = len(self.game[column])-1 | |
def other(self, *args): | |
return ~(sum(args)) & 0b111 | |
def on_top(self): | |
if len(self.game[self.column])-1 == self.position: | |
return False | |
return self.game[self.column][self.position+1] | |
def move_to(self, destination): | |
top_piece = self.on_top() | |
if top_piece: | |
other_column = self.other(self.column, destination) | |
top_piece.move_to(other_column) | |
self.make_move(destination) | |
if top_piece: | |
top_piece.move_to(destination) | |
def make_move(self, destination): | |
f,t,p = self.column, destination, self | |
self.game[self.column].pop(self) | |
self.game[destination].append(self) | |
self.column = destination | |
self.position = len(self.game[destination])-1 | |
if self.game.frontend: | |
self.game.frontend.update(f,t,p) | |
class SimpleTerminalOut(object): | |
def __init__(self, game): | |
self.game = game | |
def start(self): | |
self.update() | |
def update(self, f=None, t=None, p=None): | |
os.system('clear') | |
for column in self.game: | |
print [x.value for x in game[column] ] | |
os.system('sleep 1') | |
if __name__ == "__main__": | |
game = Game(7,SimpleTerminalOut) | |
game.start() |
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