- Scott Chacon on the Interwebs(リンク切れ)
- Scott Chacon on the Interwebs
- GitHub Flow - The best way to use Git and GitHub
31 Aug 2011
location /resize { | |
alias /tmp/nginx/resize; | |
set $width 150; | |
set $height 100; | |
set $dimens ""; | |
if ($uri ~* "^/resize_(\d+)x(\d+)/(.*)" ) { | |
set $width $1; | |
set $height $2; | |
set $image_path $3; |
// In ResourceLoader.java I added the following method: | |
// | |
public void loadLibraryProjectResources(File libraryProjectRoot) throws Exception { | |
File systemResourceDir = getSystemResourceDir(getPathToAndroidResources()); | |
File localValueResourceDir = getValueResourceDir(libraryProjectRoot); | |
File systemValueResourceDir = getValueResourceDir(systemResourceDir); | |
loadStringResources(localValueResourceDir, systemValueResourceDir); | |
loadPluralsResources(localValueResourceDir, systemValueResourceDir); | |
loadValueResources(localValueResourceDir, systemValueResourceDir); |
Perlin Noise (fBm 関数)をオブジェクトの動きに取り入れることによって、色々と面白い効果が生み出せます。例えば、これを位置と回転に適用するだけで、カメラの手ブレ風エフェクトなどを作り出せます。
using UnityEngine; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
struct Triangle { | |
public int p1; | |
public int p2; | |
public int p3; | |
public Triangle(int point1, int point2, int point3) { |
var fs = require('fs'); | |
var lame = require('lame'); | |
var Speaker = require('speaker'); | |
fs.createReadStream(process.argv[2]) | |
.pipe(new lame.Decoder()) | |
.on('format', function (format) { | |
this.pipe(new Speaker(format)); | |
}); |
#!/bin/bash | |
LANG=ja_JP.utf8 | |
pid=$$ | |
date=`date '+%Y-%m-%d-%H_%M'` | |
outdir="." | |
if [ $# -le 1 ]; then |
AudioSFX = function( _p, _autoplay ) { | |
var self = this; | |
var parent = _p; | |
this.sounds = new Array(); | |
this.context = new webkitAudioContext(); | |
this.autoplay = _autoplay; | |
this.play = function( sound ) { |
using UnityEngine; | |
using UnityEditor; | |
using System.IO; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class CleanUpWindow : EditorWindow | |
{ | |
bool groupEnabled = true; | |
List<string> usedAssets = new List<string>(); |
#!/usr/bin/env python | |
# encoding: utf-8 | |
import sys | |
import os | |
import atexit | |
import time | |
import numpy as np | |
import pyaudio |