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@thrashr888
Forked from cowboy/gist:360138
Created April 9, 2010 00:54
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// =========================
// SetInterval
// =========================
// While not truly accurate, setInterval is still fairly good, time-wise.
// Better for things like a "one second tick" but not great for expensive
// code executed at small intervals as iterations can "stack".
// (ECMAScript 5 strict mode compatible)
// First "arbitrary code" execution happens after ~1000ms, subsequent
// executions follow suit.
setInterval(function(){
console.log(new Date()); // run some arbitrary code
}, 1000);
// First "arbitrary code" execution is synchronous, subsequent executions
// happen every ~1000ms.
setInterval((function loopy(){
console.log(new Date()); // run some arbitrary code
return loopy;
})(), 1000);
// =========================
// setTimeout
// =========================
// While less accurate time-wise than setInterval, setTimeout allows for
// more "breathing room" when executing expensive code at smaller intervals,
// as a next iteration will only happen ~1000ms _after_ the arbtrary code is
// executed and, not _before_ (like setInterval)
// First "arbitrary code" execution is synchronous, subsequent executions
// happen every ~1000ms.
(function loopy(){
console.log(new Date()); // run some arbitrary code
setTimeout( loopy, 1000 );
})();
// First "arbitrary code" execution happens after ~1000ms, subsequent
// executions follow suit.
(function loopy(){
setTimeout(function(){
console.log(new Date()); // run some arbitrary code
loopy();
}, 1000 );
})();
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