Created
May 3, 2018 00:49
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// respond to key events | |
Game.Player.prototype.keyUp = function (e) { | |
delete this._keysPressed[e.key]; | |
}; | |
// respond to key events | |
Game.Player.prototype.keyDown = function (e) { | |
this._keysPressed[e.key] = true; | |
this.dir = { | |
up: this._keysPressed.w || this._keysPressed.ArrowUp, | |
left: this._keysPressed.a || this._keysPressed.ArrowLeft, | |
down: this._keysPressed.s || this._keysPressed.ArrowDown, | |
right: this._keysPressed.d || this._keysPressed.ArrowRight, | |
}; | |
if (this.dir.up || this.dir.left || this.dir.down || this.dir.right) { | |
e.preventDefault(); | |
e.stopPropagation(); | |
} | |
if ( | |
// refresh page, minimize or print | |
(e.metaKey === true && (e.key === 'r' || e.key === 'm' || e.key === 'p')) || | |
// any browser key commands | |
(e.altKey === true && e.metaKey === true) | |
) { | |
// pass | |
return; | |
} | |
// console.log('Player.keyDown', this.dirCount, e.key, this._keysPressed, e); | |
}; |
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