Created
April 29, 2020 16:00
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ETCDpadButtonInvoker
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Read more about all the different handlers you can invoke on gui elements here ExecuteEvents Event Handlers.
This bit of code was created because I was trying to setup a test for our players movement including the input inertia of the gui controls. Specifically we are using the dpad from this quite frankly outdated asset to handle our mobile input.
Hope this helps someone!