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echo off | |
cd c:\ | |
cd c:\OpenSSL-Win32\bin | |
echo. | |
echo. | |
echo -----------------App P12 File Generator--------------- | |
echo. | |
echo This batch file was made to help you easily create all | |
echo the files you need to get your apple app/game up and |
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public static class ErrorHandlingExample | |
{ | |
[FunctionName("ErrorHandlingExample")] | |
public static async Task<dynamic> RunAsync( | |
[HttpTrigger(AuthorizationLevel.Function, "post", Route = null)] HttpRequest req, ILogger log) | |
{ | |
var errorOccurred = true; | |
if(errorOccurred) | |
{ | |
return new PlayFabErrorObjectResult(1000, "An error has occurred"); |
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public class DOTweenBehavior : PlayableBehaviour | |
{ | |
public bool tweenPosition; | |
public Vector3 targetPosition; | |
public bool tweenRotation; | |
public Vector3 targetRotation; | |
public Ease ease; | |
private bool firstFrameProcessed; | |
private Sequence sequence; |
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using System; | |
using DG.Tweening; | |
using Sirenix.OdinInspector; | |
using TMPro; | |
using UnityEngine; | |
using UnityEngine.UI; | |
/// <summary> | |
/// An input that allows for easy error reporting alongside it | |
/// </summary> |
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using System; | |
using DG.Tweening; | |
using Sirenix.OdinInspector; | |
using TMPro; | |
using UnityEngine; | |
using UnityEngine.UI; | |
/// <summary> | |
/// An input that allows for easy error reporting alongside it | |
/// </summary> |
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using System.Threading.Tasks; | |
using UnityEngine; | |
using UnityEngine.Android; | |
//see https://docs.unity3d.com/ScriptReference/Android.Permission.html | |
//see https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Android.PermissionCallbacks.html | |
public static class AndroidRuntimeAsyncPermissionService | |
{ | |
public static async Task<PermissionResult> RequestPermissionAsync(string permission) | |
{ |