Created
March 17, 2012 21:02
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Fix for fading chat messages
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diff --git a/src/minecraft/net/minecraft/src/FontRenderer.java b/src/minecraft/net/minecraft/src/FontRenderer.java | |
index a10060d..966f08b 100644 | |
--- a/src/minecraft/net/minecraft/src/FontRenderer.java | |
+++ b/src/minecraft/net/minecraft/src/FontRenderer.java | |
@@ -154,7 +154,7 @@ public class FontRenderer | |
/** | |
* Render a single character with the default.png font at current (posX,posY) location. | |
*/ | |
- private void renderDefaultChar(int par1) | |
+ private void renderDefaultChar(int par1, int color) | |
{ | |
float f = (par1 % 16) * 8; | |
float f1 = (par1 / 16) * 8; | |
@@ -206,7 +206,7 @@ public class FontRenderer | |
/** | |
* Render a single Unicode character at current (posX,posY) location using one of the /font/glyph_XX.png files. | |
*/ | |
- private void renderUnicodeChar(char par1) | |
+ private void renderUnicodeChar(char par1, int color) | |
{ | |
if (glyphWidth[par1] == 0) | |
{ | |
@@ -362,7 +362,7 @@ public class FontRenderer | |
/** | |
* Render a single line string at the current (posX,posY) and update posX | |
*/ | |
- private void renderStringAtPos(String par1Str, boolean par2) | |
+ private void renderStringAtPos(String par1Str, int color, boolean par2) | |
{ | |
boolean flag = false; | |
@@ -392,8 +392,8 @@ public class FontRenderer | |
j += 16; | |
} | |
- int l = colorCode[j]; | |
- GL11.glColor3f((float)(l >> 16) / 255F, (float)(l >> 8 & 0xff) / 255F, (float)(l & 0xff) / 255F); | |
+ int l = colorCode[j] & 0xffffff | color & 0xff000000;; | |
+ GL11.glColor4f((float)(l >> 16 & 0xff) / 255F, (float)(l >> 8 & 0xff) / 255F, (float)(l & 0xff) / 255F, (float)(l >> 24 & 0xff) / 255F); | |
} | |
i++; | |
@@ -423,11 +423,11 @@ public class FontRenderer | |
if (k > 0 && !unicodeFlag) | |
{ | |
- renderDefaultChar(k + 32); | |
+ renderDefaultChar(k + 32, color); | |
} | |
else | |
{ | |
- renderUnicodeChar(c); | |
+ renderUnicodeChar(c, color); | |
} | |
} | |
} | |
@@ -441,7 +441,7 @@ public class FontRenderer | |
{ | |
boundTextureName = 0; | |
- if ((par4 & 0xfc000000) == 0) | |
+ if ((par4 & 0xff000000) == 0) | |
{ | |
par4 |= 0xff000000; | |
} | |
@@ -454,7 +454,7 @@ public class FontRenderer | |
GL11.glColor4f((float)(par4 >> 16 & 0xff) / 255F, (float)(par4 >> 8 & 0xff) / 255F, (float)(par4 & 0xff) / 255F, (float)(par4 >> 24 & 0xff) / 255F); | |
posX = par2; | |
posY = par3; | |
- renderStringAtPos(par1Str, par5); | |
+ renderStringAtPos(par1Str, par4, par5); | |
} | |
} | |
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