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| using System; | |
| using System.Collections.Generic; | |
| using System.Buffers; | |
| using System.Numerics; | |
| using System.Reflection; | |
| using System.IO; | |
| using System.Runtime.CompilerServices; | |
| using ImGuiNET; | |
| using Raylib_cs; | |
| using System.Runtime.InteropServices; |
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| package render; | |
| import kha.Key; | |
| import kha.input.Keyboard; | |
| import kha.Font; | |
| import kha.Color; | |
| import kha.input.Mouse; | |
| import kha.graphics2.Graphics; | |
| class TextField |
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| private function setBitmapState(state:String) | |
| { | |
| if (state == null) | |
| return; | |
| #if !sys | |
| if (Assets.exists(state)) | |
| #else | |
| if (FileSystem.exists(state)) | |
| #end |
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| private function redraw() | |
| { | |
| .... | |
| if (baseImgSrc != null) | |
| { | |
| _bmp.bitmapData = Assets.getBitmapData(_baseImgSrc); | |
| _bmp.visible = true; | |
| _bmp.width = totalWidth + (padding * 2); | |
| _bmp.height = totalHeight + (padding * 2); | |
| } |