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Eating Snake
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Eating Snake</title> | |
<script src="https://d3js.org/d3.v3.min.js"></script> | |
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.12.0/jquery.min.js"></script> | |
</head> | |
<body> | |
<style> | |
button { | |
padding: 6px 12px; | |
font-size: 14px; | |
background-color: #fff; | |
border: 1px solid #ccc; | |
border-radius: 4px; | |
margin: 5px; | |
} | |
.start { | |
color: white; | |
background-color: red; | |
border: 1px solid transparent; | |
} | |
.new { | |
color: white; | |
background-color: #5cb85c; | |
border: 1px solid transparent; | |
} | |
#Grids{ | |
border: 1.5px solid #ccc; | |
max-width: 250px; | |
max-height: 250px; | |
} | |
</style> | |
<p>Eating Snake</p> | |
<div id="Control"></div> | |
<div id="Grids"></div> | |
<script> | |
$(document).ready(function(){ | |
var rectW = 25, rectL = 25, cc = 10, delayTime = 100, timerID = 0, stopped = true, | |
nextDir, grids, body, food, head, | |
color = ['white','black','green'], | |
directionVectors = { | |
65: [-1,0], 37: [-1,0], // 'A' or Left Arrow | |
87: [0,-1], 38: [0,-1], // 'W' or Up Arrow | |
68: [1,0], 39: [1,0], // 'D' or Right Arrow | |
83: [0,1], 40: [0,1] // 'S' or Down Arrow | |
}; | |
var xs = d3.scale.linear().domain([0,rectL]).range([0,rectL * cc]), | |
ys = d3.scale.linear().domain([0,rectW]).range([0,rectW * cc]); | |
var rects = d3.select("#Grids") | |
.append("svg:svg") | |
.attr("stroke", "rgba(204, 204,204,0.2)") | |
.attr("shape-rendering", "optimizeSpeed") | |
.attr("width",rectL*cc) | |
.attr("height", rectW*cc); | |
var ctrl = d3.select("#Control") | |
ctrl.append('button') | |
.attr('class', 'new') | |
.text('New') | |
.on('click', function(){ return setNewGrid() }); | |
ctrl.append('button') | |
.attr('class', 'start') | |
.text('Start') | |
.on('click', startStop); | |
var initialize = function(){ | |
grids = []; | |
d3.range(rectL).forEach(function(x){ | |
grids[x] = new Array(); | |
d3.range(rectW).forEach(function(y){ | |
grids[x][y] = 0; | |
}); | |
}); | |
body = [[0,0],[0,1],[0,2],[0,3]]; | |
head = [0,3]; | |
nextDir = [0,1]; | |
makeFood(); | |
makeBody(); | |
rects.selectAll("rect") | |
.data(function(){ return setGrid()}) | |
.enter() | |
.append("rect") | |
.attr("x", function(d){ return xs(d.x)}) | |
.attr("y", function(d){ return ys(d.y)}) | |
.attr("width",cc) | |
.attr("height",cc) | |
.attr("fill", function(d){ return color[d.state];}); | |
}; | |
$(document).keydown(function(event){ | |
var vector = directionVectors[event.which]; | |
if (!vector) return; | |
// (right <--> left or up <--> down) | |
if ((vector[0] !== 0 && vector[0] + nextDir[0] === 0) || | |
(vector[1] !== 0 && vector[1] + nextDir[1] === 0)) { | |
return; | |
} | |
nextDir = vector; | |
event.preventDefault() | |
}); | |
function collide(a, b){ | |
var k = 0 | |
b.forEach( function(x){ | |
if(a[0]==x[0] && a[1]==x[1]){ | |
k = 1; | |
} | |
}); | |
return k; | |
} ; | |
function makeFood(){ | |
var x, y, k = 1; | |
while(k){ | |
x = Math.floor(Math.random()*rectL); | |
y = Math.floor(Math.random()*rectW); | |
if(!collide([x,y],body)) | |
k = 0; | |
} | |
food = [x, y]; | |
grids[x][y] = 2; | |
} | |
function makeBody(){ | |
for(var i in body){ | |
var x = body[i][0], | |
y = body[i][1]; | |
grids[x][y] = 1; | |
} | |
} | |
var setGrid = function (){ | |
var bits = []; | |
for(var i= 0; i< rectL; i++){ | |
for(var j= 0; j< rectW; j++){ | |
bits.push({ "x": i, "y": j, "state": grids[i][j] }); | |
} | |
} | |
return bits; | |
}; | |
var setNewGrid = function (){ | |
initialize(); | |
displayGrid(); | |
nextDir = [0,1]; | |
} | |
var move = function(){ | |
function getNext(i,j){ | |
var x = i[0] + j[0]; | |
var y = i[1] + j[1]; | |
return [x, y]; | |
} | |
var nextPos = getNext(head, nextDir); | |
if(nextPos[0] < 0 || nextPos[1] < 0 || nextPos[0] >= rectL || nextPos[1] >= rectW ){ | |
startStop(); | |
return; | |
} | |
if(collide(nextPos, body)){ | |
startStop(); | |
return; | |
} | |
head[0] = nextPos[0]; | |
head[1] = nextPos[1]; | |
body.push([head[0], head[1]]); | |
if(nextPos[0] == food[0] && nextPos[1] == food[1]){ | |
makeFood(); | |
} | |
else{ | |
grids[body[0][0]][body[0][1]] = 0; | |
body.shift(); | |
} | |
makeBody() | |
displayGrid(); | |
}; | |
var displayGrid = function(){ | |
rects.selectAll("rect") | |
.data(function(){ return setGrid()}) | |
.transition() | |
.attr("fill", function(d) { return color[d.state]; }) | |
.duration(0); | |
} | |
function startStop() { | |
stopped = !stopped; | |
d3.select('button.start') | |
.text(function () { return stopped ? 'Start' : 'Stop';}); | |
} | |
var run = function(){ | |
clearInterval(timerID); | |
timerID = setInterval( function(){ if (!stopped) move();},delayTime); | |
} | |
initialize(); | |
run(); | |
}); | |
</script> | |
</body> | |
</html> |
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